11 March 2016 - Forum Rules
Started by ShadowBlitz16, February 10, 2015, 04:29:03 PM
Quote from: weissvulf on February 12, 2015, 06:41:30 PMIt's probably not the simple solution that you're hoping for, but on most sprite animations each frame is stored as simple 2D image. If you save each image from the animation (TileMolestor etc), couldn't you reassemble them into an animation in gamemaker studio?
Quote from: weissvulf on February 12, 2015, 06:41:30 PMAbout the NES frame rate, isn't there a difference between frames "sampled per second" and frames "drawn per second". The time it takes for a game to construct a new frame usually depends entirely on the efficiency of the games code. A monitor (or TV) may sample a frame 60 times per second, but it's likely showing many duplicate frames because the game doesn't update that fast.
Quote from: Seihen link=topic=19256.msg272892#msg272892 date=1423785506Would love to see what this project leads to, though. Do you have a project page setup somewhere?/quote]sadly no I only know how to code in gamemaker and I'm still learning in that
Quote from: Dr. Floppy on March 03, 2015, 08:29:43 PM^^^ This is awesome. ^^^We need a definitive Zelda II hack. Specifically, one that isn't (a) lame reskin, and/or (b) Kaizo bullshit.
Quote from: ShadowOne333 on March 03, 2015, 09:54:05 PMCouldn't agree with that sentence any more than I do now.I would love to see a hack of Zelda II to give this game its proper glory, and to get it out of the black sheep fame of the franchise.
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