11 March 2016 - Forum Rules
Started by weissvulf, February 08, 2015, 07:02:34 PM
lui r2,0x8001 ;Load seedlw r2,0x7818(r2) li r3, 0x41c64e6d ;Processing for quasi-random generationmult r2,r3mflo r2addiu r2,r2,0x3039lui r3,0x8001 ;store new seedsw r2,0x7818(r3) srl r2,r2,0x10 ;More processingandi r2,r2,0x3FFF ;mask limit to 1023addiu r3,r0, 11 divu r2,r3 ;divide by 11 for 0-93 maxjr r31mflo r2
rand: li t2, 0xA0 jr t2 li t1, 0x2F
Quote from: weissvulf on February 13, 2015, 02:28:05 PMI searched for it and don't think it does. But even if I missed it, the game doesn't use it for its vital processes. Is there a trick to finding common routines in a game other than searching for key parts of their code?
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