11 March 2016 - Forum Rules
Started by Animedude5555, February 09, 2015, 12:29:43 AM
Quote from: Bregalad on February 09, 2015, 03:17:34 AMThere is only 2 formats sound on the playstation can be played : XA and native (sometimes reffered to as VAG), which is some kind of evolution of the SNES' BRR.I doubt any game use a format other than these 2, if they do they'd have to re-encode using VAG by software because the playstation can't even play uncompressed sounds natively.In any case if it's not XA then it should be "VAG", but if the file is called "XAS" then I think it's simply another name for "XA" and that the sound is actuallly XA.The best way is to play it in an emulator that supports the sound debugging and see.
QuoteI was thinking that maybe it was a proprietary format that gets decoded in memory when the game is loaded in memory, and that the decoded version is then sent to the Playstation's sound chip.
QuoteIn fact I couldn't properly copy them off the CD-ROM image (bin/cue pair) by using the normal Windows file copy functionality.
Quote from: Gemini on February 09, 2015, 08:41:55 PMCAPCOM games usually append that S when files are actually packages. These formats don't use any headers as the executable or an overlay would provide addressing methods and data. In other words XAS is made of a bunch of XA files merged to be one thick block.
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