I need extracted graphics from Zelda Ancient Stone Tablets (the 3rd BS Zelda game) for my new ALttP hack. I've tried to do it myself, and the program (made specifically for this game) just doesn't work... Does anyone have any ideas? Or know of any programs that'll extract the graphics?
There is no program to extract the gfx in a form of the bin file from Ancient Stone Tablets. The only program written for this game was the dungeon editor (programed by Euclid). With it you can slightly edit the bg layers of the dungeons, which is rather simple and basic.
It seems tools made specificially for ALttP won't always work with AST. I guess they're different enough that not everything compatible with one will work with the other.
Actually all tools written for Alttp will not work for Ancient Stone tablets. In fact Hyrule Magic will only work for the US version of Alttp and not for EU version or the Japan version of Alttp. You can, however, transfer certain ASM codes (for instance Conn managed to transfer AST Pegasus shoes into Alttp).
In US Alttp gfx starts at exactly 87000 in hex. EU has this address shifted and thus the pointers. AST not only has this further replaced, but also uses a different compression algorithm. So zcompress has no chance here. Getting this data into the bin is currently not possible, unless we would have the help of someone like Fusoya.
There is however a manual way of print-screening, while the emulator is on hyper slow speed. I used this strategy to extract the chicken in Parallel Worlds (at 10% speed). Of course this method is long and not really recomended for a lot of sprites, but you can get one or two (specially the ones who don't have lots of states; for instance chicken only has 2 states, so only 2 screens). But I couldn't extract Agahnim/Draegor this way (to complex). Later I realocated all the hex data for gfx from PW to Alttp to get the bin (but this can not be done for AST).