set_bkg_tiles(0, 0, 50, 50, Testmap);
I'm using GBDk, and I made a map that's 50x50. I made scrolling routines and ran the program, but the map only goes to 32x32 then loops. Is there any way to have maps bigger than 32x32? I assume every GB game ever made has used them otherwise all levels would be really short. What can I do?