Trax, I think this idea may have already been brought up, but I forget, which means I also forget if you said it would be possible or not. But you mentioned implementing the Mountain Challenge into the hack, and I think the right way to do that would be for it to be an escape sequence after the Alien's Lair.
Of course, it probably wouldn't be the Snow Field setting. It could be, but it would make more sense for it to be the Jungle or Waterfall. (The Jungle would just be weird though). Whichever setting it is, what should happen is, obviously, your amount of lives is how many you have left, but there should also be a time limit. (Would it be possible to implement a time limit?).
If the time runs out, that should be an automatic continue. The one thing I ask though is DON'T MAKE THE TIME LIMIT DAMN NEAR IMPOSSIBLE!!! I'm fine any day with hard levels in a game, but once a game starts giving me tight time limits, that's when I start getting pissed off! (I'm telling you, when I was a kid, and I played RPGs, and there was a time limit counting me down to game over, it scared the hell out of me)!
May 21, 2015, 03:35:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, I really need to address this. The stage 5 boss is way overpowered. I was really reluctant to talk about this, because I hate it when difficulty is decreased, but I finally have to give in, it's BS.
The main problem is that it's way too much to manage; you need to get hits on the boss, but the disks come at you at a million miles an hour, and the only way to defend against them is to either jump over them or duck and shoot. Neither is reliable, because of the stupid debris it drops down; if you duck down, the debris will come down on you, and if you jump, you'll jump right into it! The other problem is that it just takes waaaaaaaaaay too many hits! I think at least one of these things needs to be toned down.
A) The boss retains all of its crazy powers, but its HP is dropped to about a quarter, so it's only a quick nightmare.
B) The boss can only stay in the highest proximity, so there isn't a major hazard of accidentally jumping into the debris.
C) The debris can only be dropped straight under.
D) The disks are slowed down just a little bit.
E) The boss can occasionally throw you a spread gun. (Is that possible to program?)
Bottom line, it's complete BS, and I die way too many times for it to feel fair, and I really feel like it's not my fault most of the time. This is the one spot in the game which I feel is unfair.