News: 11 March 2016 - Forum Rules

Author Topic: Banjo-Kazooie Returns  (Read 33325 times)

SuperZambezi

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Re: Banjo-Kazooie Returns
« Reply #20 on: August 10, 2016, 01:51:43 am »
No trailer this time, instead I have a preview of the first world of the game! :)

Green Grass Grove - Preview

when might we see a release for a rom of some form

I work at a slow and random pace, so it's very hard to tell. I can guarantee it will not be out this year. :-\

And thank you John and CM30 for the kind words. :D

CM30

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Re: Banjo-Kazooie Returns
« Reply #21 on: August 10, 2016, 11:19:27 am »
It looks pretty nice for the most part, and the music is certainly soothing. Level design is okay too.

But it also looks... a bit too fake to be honest. Those walls look like they should be miles in the distance and act a bit like a skybox rather than physically right there in the level. At the moment, it feels like Banjo is wandering round a TV show/film set rather than a forest.

Just some thoughts.
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Midna

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Re: Banjo-Kazooie Returns
« Reply #22 on: August 11, 2016, 09:33:38 pm »
Click-Clock Wood did something similar in the first game, if memory serves.

binkers87

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Re: Banjo-Kazooie Returns
« Reply #23 on: September 29, 2016, 03:36:07 am »
If you guys can somehow get the game to save via eeprom (i think it saves as sram) . I can get real cartridges made for you playable on  a real console :)

Zoinkity

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Re: Banjo-Kazooie Returns
« Reply #24 on: September 29, 2016, 10:18:49 am »
Both Kazooie and Tooie use eeprom.

binkers87

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Re: Banjo-Kazooie Returns
« Reply #25 on: October 06, 2016, 05:45:59 am »
Thanks Zoink . They we are good. I have 4kbit and 16kbit boards :)