ROM Hacks: Super Mario World The Lost Adventure Episode 1

Started by RHDNBot, September 10, 2012, 11:59:41 PM

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KingMike

Quotethe header data is far more specific about the ROM image size, which might help it be loaded faster than it would be if the size had to be recalculated every time?
Without a header:
fseek(file,0,SEEK_END);
ROMSize=ftell(file);


Whereas with headers, you need extra lines of code to first check if a header is present, then you need extra to seek to the specific byte(s) with the size, and read it.
"My watch says 30 chickens" Google, 2018

Alcahest

I can confirm many music issues (missing or choppy as hell) on real hardware, but more troubling, the game crashes all the time, usually as black screens when entering pipes.
A soft reset is then required :S
Otherwise an overall enjoyable hack!

Alcahest

I grabbed version 1.1 since my last post, a LOT of stuff was corrected,  no more crashes due to music or otherwise.
And I seriously had a blast !

But now I just reached the final castle "Shadow Dungeon" and it crashes the game:
-when mario dies.
-when entering the Boss / Red door, arrrrg XD

I'm paying on real hardware via SD2SNES.

isaix, if you're still around, is there hope for a fix? I can of course provide my SRAM if needed.

isaix

Quote from: Alcahest on June 27, 2014, 08:47:08 PM
I grabbed version 1.1 since my last post, a LOT of stuff was corrected,  no more crashes due to music or otherwise.
And I seriously had a blast !

But now I just reached the final castle "Shadow Dungeon" and it crashes the game:
-when mario dies.
-when entering the Boss / Red door, arrrrg XD

I'm paying on real hardware via SD2SNES.

isaix, if you're still around, is there hope for a fix? I can of course provide my SRAM if needed.

I don't know what could cause the game to crash in the Shadow Dungeon,so I don't think I could fix it unfortunatly