Personally, I'd say don't worry too much about it. Unless your graphics are from fairly recent games (as in, DS era or later), you're probably not going to run into too many colour restrictions on the SNES. Seriously. I've been using graphics from Playstation 1, GBA and arcade games in my SMW ROM hacks, and haven't been running into many restrictions in terms of colour or space.
Yes it's limited to 15 colours and transparency per palette row, but that's not too bad.
If I can fit this into colour SNES limitations:



Then you shouldn't have too many problems.
My honest advice if you're worried is to download a SNES game with level editor (like Super Mario World, A Link to the Past or Super Metroid) and try and see if the graphics fit there. If they do, you've honestly got nothing to worry about. You can also check the colours through this tool:
http://www.smwhacking.de/misc/colorviewer.phpAnd if you ever worry about space, then test your graphics via the Background Ripper or SNES GFX. These tools are meant for SMW hacks, but also work as a general way to gage what a SNES can support overall; if they reject your graphics, they won't work.
http://floating.muncher.se/bgrip/bgripper.phpJust my advice.