Where did all the Reverb/echo effects in the music go? That was the one thing that really made the music feel alive, but to see it excised to save SPC700 RAM is a real shame. Echo effects are essential to making it seem like there are far more sound channels than there really are, without it, you can hear every note cut.
Also, still really early in the game, but I don't like seeing unaltered maps and event scripts from the original game, makes it feel like less of a new game and more of a graphics/text hack.
I did the music, I'm sure it's not going to be as professionally done as the original songs since I'm doing them manually without the aid of anything else that would tell me what to place where, and how much of what to use at what points, so it's mighty difficult. The echo and reverb is there, just not as dynamically well done as the original songs it's safe to say.
So is it every song so far that stands out to you or some specifically you could point out that I could maybe work on? To make a long story short I basically kick up the reverb for songs without drums, and then down for drum heavy songs or it sounds like it's being played in a cave. I did my best with the song dynamics and so far there has been just one complaint in the audio category.
As for the maps, that is a massively huge undertaking and unfortunately the way FF6 is, with the maps, you can't exactly create new ones or even edit pre-existing maps that much without getting an error. This hack isn't as complete as a Crimson Echoes for example, so if you keep that in mind that it's a more of a large mod of FF6, that should reduce the amount of hyper criticalness I hope.
I am sorry if I portrayed the hack to be as complete as you may have hoped it would be.
Thanks for the comments and feedback, I do appreciate it.