Normally I wouldn't respond but I'm actually going to do something unusual and back up chikadubi on this.
I don't have reason to believe their (edited) response is harmful to the game. They are SO incredibly excited to have this fantastic and amazing thing and they WANT to be able to share that with others. The compulsion for some to share things publicly is pretty strong. Just look at FaceBook and Twitter that make their entire income based off of that. I don't blame chikadubi for being excited but I do wish they'd stop stoking the fire and posting here about it. Just send them the e-mail instead bud, they won't mind.
That said, I have at least 2+ pages of thoughts, bugs, glitches, and suggestions that I'm going to be sending to the devs and I'm barely ~20 percent though the game. I absolutely LOVE to nitpick the hell out of things that few people would bother. My background in making rom hacks also permits me inside knowledge on eliminating 'impractical' ideas that wouldn't be feasible to perform on an NES (or would require massive ROM size expansion) and instead focus on what a small team can do in their spare time.
These people have AWESOME ideas and I've been waiting ~3 years (since at least 2013) for Rogue Dawn to be finished. I believe many of us have done so.
I'm positively awe-struck by what they've been able to squeeze out of the humble NES and completely doable on a stock 8-bit NES system no less (no fancy enhancement chips here just standard MMC3 mapper)!
Personally based on what I have tested, I fully understand the desire for them to polish as much as possible before release.
As Miyamoto himself says "You only get one chance to make an impression that will last forever". Or what people in the USA commonly thing as 'first impression is the last impression'.The issue with releasing a 'beta' build publicly and THEN fixing it is that very few people will bother to check back or keep up with bugfixes or repatching their game with each new patch update.
Maybe they use soft-patching or maybe they don't. The less 'releases' you have to do for a ROM patch the better.
I sincerely wish I had had the opportunity to provide feedback much earlier in the project (like back around the first or second betas) but I am simply humbled by being able to participate and help make HISTORY.
I'm hoping this humble rom mod can go down as one of the best NES Metroid 1 rom mods ever made like how Dragoon X Omega 1 is the best Dragon Warrior 1 total conversion mod ever made.
Of course in both cases, I'm also hoping they get enough positive reinforcement to set up a crowdfunding campaign for a proper PC HD re-release later on down the line. One can dream, can they not? Change a few names and places around and it already is an original IP.
This is the kind of game that you really sink your teeth into despite wandering around for ~2 hours and not knowing where to go (THANKS SO MUCH GUYS). I'm so far behind since I last played the original Metroid that I'm going into this almost completely blind. I guess that's a good thing?
I once again have the thrill of a virgin game release that has NO guides or cheats or hacks or GameFAQs garbage posted on the internet. I have NOTHING to help me but my own wits and I LOVE it.
TLDR: Game is not that buggy but the extra polish will make it THAT much better than if it were released as-is because the first impression is the best possible resume-builder that these fantastic rom modders have to look forward to coming true.
I'm gonna need at least 2 to 3 days to fully finish the game and deliver my full report. The game is significantly larger than it appeared at first. Deceptive automap is deceptive