[NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21

Started by Grimlock, September 06, 2014, 01:08:05 PM

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mrrichard999

After playing the 2nd beta release I gotta say, this is the best ROM hack I have played since Infidelity released his Legend of Link hack of Zelda. Everything is just awesome!  ;D


Seeeeph


resq

Quote from: Seeeeph on July 02, 2016, 11:49:08 AM
Awesome teaser! I'll gladly give this a good try once its out! It totally looks and feels like a different game and not many rom hacks reach that status.
I agree.

I feel like I'm indebted to the hack authors and I haven't even played this yet. Maybe I can repay you in my own special way. :happy: We'll figure something out.

When's this supposed to be released anyway?
Come with me if you want to live.

John Enigma

Quote from: resq on July 02, 2016, 12:13:32 PMWhen's this supposed to be released anyway?
@Grimlock said July, but he didn't specify which day.


Grimlock

We're very close to completion!  The actual gaming environments are complete (maybe just a couple tweaks remaining).  Currently we're getting the menus finalized and the game ending graphics and credits together.  The music is 100%.

We plan on doing one last beta test session before releasing v1.0.  With that we hope to weed out any remaining bugs.  We accomplished quite a bit with the last beta testing session.  A lot of minor level design fixes and general difficulty balancing resulted.  The ASM changes were pretty rock solid with just a few tasks generated from the testing, mostly already corrected at this point.

The initial release may have some unpredictable behavior on original hardware.  Snarfblam is planning on fine tuning everything to optimise compatibility.

July is possible but August could be the month, if I understand correctly that would place the release on the exact 30 year anniversary of Metroids release.  It all depends on how much free time we have to work on the project.  For me this is a pretty busy time of year so I'm a bit limited on time.  Snarfblam has been making some pretty significant progress recently though so everything is moving forward nicely.

EDIT: We're also experimenting with modifying the running animation.

resq

Great can't wait.

Just out of curiosity is the patched rom bigger than the original rom? Was there any mapper conversions involved ?
Come with me if you want to live.

SunGodPortal

QuoteWe plan on doing one last beta test session before releasing v1.0.

Very good idea. Just make sure that there are some people involved in the testing that were not involved in the making otherwise you might end up with a hack like Parallel Worlds.
Cigarettes, ice-cream, figurines of the Virgin Mary...

Grimlock

Quote from: resq on July 02, 2016, 05:13:25 PM
Great can't wait.

Just out of curiosity is the patched rom bigger than the original rom? Was there any mapper conversions involved ?

Yes, the mapper was converted from MMC1 to MMC3.  The change allowed room for some significant improvements over the original including greatly enhanced music, larger and more detailed environments, and more room for additional code. 

Link

Quote from: Grimlock on July 02, 2016, 04:43:47 PM
We're very close to completion!  The actual gaming environments are complete (maybe just a couple tweaks remaining).  Currently we're getting the menus finalized and the game ending graphics and credits together.  The music is 100%.


Seeeeph


SunGodPortal

Cigarettes, ice-cream, figurines of the Virgin Mary...


Trax

Grim, do you think there will be a more elaborated ending, or will it be more or less the same as the original game, i.e. Dawn revealed and credits text?

resq

Come with me if you want to live.

John Enigma

There's something that I forgot to ask.

If "Rogue Dawn" is gonna have a save system, how will that work? Will there be save units in this game like in Metroid II, Super Metroid, and the GBA Metroid games?

I ask this because when I played the Metroid: mOTHER hack, it said that the hack contained save files like the FDS version of Metroid. But I didn't know how to save in that hack. No units, and no guide telling on how to save there.

So I will ask again, how will the save system work in this hack?

Avster


chikadubi

I hope this hack would be released before I die of old age :C

Grimlock

Trax:  We're working on the ending right now, as a matter of fact I just finished some of the graphics today.  It'll be much better than the original.   :thumbsup:

John Enigma:  There will be instructions displayed on the main menu on how to access the save feature in game.

Avicalendriya:  There has been quite a few requests for this, I may do a simple graphics change to exclude the map for those who choose to go without.  Snarfblam may have a simple ASM tweak that could achieve this as well.  It makes it more complicated on us though to maintain multiple versions of the game if updates are required.  We'll see, this might happen.

chikadubi:  I think you're in luck, we're very close to completion.


Thanks for your interest everyone!