[NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21

Started by Grimlock, September 06, 2014, 01:08:05 PM

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Ziko


John Enigma

^That's true.

We don't even know when the next version will come out.

Grimlock

Quote from: John Enigma on March 04, 2017, 02:14:45 PM
^That's true.

We don't even know when the next version will come out.

Version 1.20 is complete (almost), Optomon is in the process of adding in the music!  :beer:

I was waiting for him to hand off the post music (music added) version before posting a progress update.  I made a bunch of changes/additions to the level design so he's having to add and edit some of his music cycling code to get everything working.  Once I get it back I'm also going to do some testing prior to the release.

There were a few issues we ran into during our pre-music testing that we had to work out.  We got everything working spot on but it took a little more time than anticipated.

We're most likely looking at a full release next week!  We're going to be including some additional items with the main patch including a nice printable map that reflects the changes made in version 1.20!


Sliver X

Been looking forward to v1.20 before trying this. As someone who made a large scale hack I know the amount of revision needed after an initial 1.0 release. ;)

FlamePurge

Check out and discuss my projects

cospefogo

Quote from: Sliver X on March 04, 2017, 02:52:45 PM
Been looking forward to v1.20 before trying this. As someone who made a large scale hack I know the amount of revision needed after an initial 1.0 release. ;)

Yes! I think this way as well!

[OFF]Lovely Louis Wain avatar, Sliver X![/OFF]
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

SpiderWaffle

As many already know, I've been following project for years it seems and I want to do a blind speedrun (first time playing and trying to beat it ASAP) on live stream. I've done this for MetroidX and Metroid Captive so far and really enjoy it.

I'd like to do it as soon as, or soon after, 1.20 is released, and want to make sure Grimlock, Snarfblam, Otpoman and any others that want to watch have an opportunity to do so. Also, it's a lot more fun with more people, particularly with fans of Metroid, rom hacks and NEStroid apt people hanging out in chat. It sounds like 1.20 will be released any day now and schedule wise that's great for me, this week/weekend/March, love it!

I'll stream on my twitch, https://www.twitch.tv/spiderwaffle (and maybe my much more popular youtube channel simultaneously) and upload the VOD to youtube.

I heard less than 10 hours for sure, MetroidX took me 3 hours, Captive took 10 hours, and that was with 2 save states allotted per elevator area. It sounds like the nature of Rogue Dawn with recharge stations and convenient password saving would play well without save states.

I was thinking of starting around 6-7PM PST, or maybe sooner on a Saturday or Sunday. Let me know if you want to watch, I'll schedule for you.

Grimlock

Quote from: SpiderWaffle on March 07, 2017, 08:07:53 PM
As many already know, I've been following project for years it seems and I want to do a blind speedrun (first time playing and trying to beat it ASAP) on live stream. I've done this for MetroidX and Metroid Captive so far and really enjoy it.

I'd like to do it as soon as, or soon after, 1.20 is released, and want to make sure Grimlock, Snarfblam, Otpoman and any others that want to watch have an opportunity to do so. Also, it's a lot more fun with more people, particularly with fans of Metroid, rom hacks and NEStroid apt people hanging out in chat. It sounds like 1.20 will be released any day now and schedule wise that's great for me, this week/weekend/March, love it!

I'll stream on my twitch, https://www.twitch.tv/spiderwaffle (and maybe my much more popular youtube channel simultaneously) and upload the VOD to youtube.

I heard less than 10 hours for sure, MetroidX took me 3 hours, Captive took 10 hours, and that was with 2 save states allotted per elevator area. It sounds like the nature of Rogue Dawn with recharge stations and convenient password saving would play well without save states.

I was thinking of starting around 6-7PM PST, or maybe sooner on a Saturday or Sunday. Let me know if you want to watch, I'll schedule for you.

I'll tune in if I can.   :thumbsup:

Ziko

So what's the status of this last patch now? I know RHDN went down and most of us couldn't do anything about it.

Gamerhenky

Quote from: Ziko on March 19, 2017, 11:44:28 AM
So what's the status of this last patch now? I know RHDN went down and most of us couldn't do anything about it.

All of the download link seems to be 404

chikadubi

Version 1.20 available on Metroid Construction.
Wanna to say. New suite proportion feels a little bit odd when you morph. When you in ball form it feels a little too big in comparison to suit form. Maybe it's possible to change ball form graphics to make it a little bit smaller?

Grimlock

Quote from: chikadubi on March 19, 2017, 05:30:49 PM
Version 1.20 available on Metroid Construction.
Wanna to say. New suite proportion feels a little bit odd when you morph. When you in ball form it feels a little too big in comparison to suit form. Maybe it's possible to change ball form graphics to make it a little bit smaller?

The ball graphic wasn't modified for 1.20, I'm not sure what you're referring to.  Unless you're talking about the second play graphics, RealRed created the new suit and other modified tiles, I just helped him animate the new player sprite.  I wasn't aware he modified the morph ball also.

Regarding the new update I just posted it at Metroid Construction.  I was unaware RHDN was back up again, I'll get it set up for upload today.

Please post any bugs encountered with the update, I think it's clean but please do post if any are encountered.

EDIT: It seems I'm unable to update the download to 1.20 at the moment (can't use the Scratchpad to upload the ZIP).  For the time being follow this link to Metroid Construction if you would like to download the update:

http://forum.metroidconstruction.com/index.php/topic,4221.msg57562.html#msg57562

chikadubi

I know that ball graphics wasn't change. So old ball looks to big for the new suit. I mean it feels like in the suit you are smaller than in ball form. I think new suit also requires new ball graphics.
Also new "cheat" route feels pretty buggy :C

Spoiler
Also when you go trough secret route in bone yard trough hidden metroid art - it feels so awkward, that you can't go back in metroid art room. I mean there are no wall graphics - nothing. Just invisible bs that stops you :C
[close]

Grimlock

Quote from: chikadubi on March 19, 2017, 06:57:10 PM
I know that ball graphics wasn't change. So old ball looks to big for the new suit. I mean it feels like in the suit you are smaller than in ball form. I think new suit also requires new ball graphics.
Also new "cheat" route feels pretty buggy :C

Spoiler
Also when you go trough secret route in bone yard trough hidden metroid art - it feels so awkward, that you can't go back in metroid art room. I mean there are no wall graphics - nothing. Just invisible bs that stops you :C
[close]

The only way to make the morph ball graphic smaller is to make it hover above the ground, that's the nature of the animation and how the game deals with the spite.

Regarding the return path from the secret warp:

Spoiler
it's impossible to make it connect backwards due to the way the whole warping process works and how the entire world grid works.  Anyway it's just a "fun" shortcut, not a critical pathway.  I added something to the Metroid art rooms in order to give them a little more purpose.
[close]


Attention to anyone looking to download the 1.20 update:

I temporarily removed the download link.  There was a bug I was attempting to recreate but couldn't during the testing process.  I thought it was resolved after a new version was handed off but unfortunately it still remains.  We'll get it sorted out soon!  :thumbsup:


rainponcho

First time playing this "total conversion" mod (v120). A few questions?

Spoiler

1. Is there a way to turn off the auto-map? Combo like Pause - Select? After I memorized the area, I'd like to see more of the gorgeous screens instead.

2. (Not sure if my save got nerfed or I accidentally activated a special debug feature)

Defeated ship boss. Got story item and left. Saved game. Restarted. Went back to Captain. Got same story item again (?). Spend time looking around ship for hidden treasures - mainly that vault teaser. Eventually I notice that Morph ball has this strange glow. And it auto-kills all monsters. Plus always takes what they drop behind.

I could not figure out how to deactivate this kill tool. Made the game really pathetically easy afterward. Eventually got the Wall Jump and special vault weapon. Made it back to the main ship and stopped playing because of this.

Does anyone know what I did "wrong" to get this "cheat" upgrade? It does not show up on the main menu as an upgrade. But survives emulator shutdowns and in-game reloads. Speedrunners would love this weapon though.

3. Wall Jump upgrade has in-game text but not the other upgrades so far. Just wondering if there's a specific reason. Or is it not to confuse with High Jump?

4. Morph ball into tunnel. Go left and collect missile upgrade. Hold d-pad right while sfx chimes. Player continues rolling left anyway. If I instead let go of the d-pad first after sfx done, then push right - movement is correct. Not sure if original Metroid bug or the engine upgrade.
[close]

Big thanks for sharing your work of love. Writing my review down as I play in the moment.

Grimlock

Quote from: rainponcho on March 19, 2017, 11:40:20 PM
First time playing this "total conversion" mod (v120). A few questions?

Spoiler

1. Is there a way to turn off the auto-map? Combo like Pause - Select? After I memorized the area, I'd like to see more of the gorgeous screens instead.

2. (Not sure if my save got nerfed or I accidentally activated a special debug feature)

Defeated ship boss. Got story item and left. Saved game. Restarted. Went back to Captain. Got same story item again (?). Spend time looking around ship for hidden treasures - mainly that vault teaser. Eventually I notice that Morph ball has this strange glow. And it auto-kills all monsters. Plus always takes what they drop behind.

I could not figure out how to deactivate this kill tool. Made the game really pathetically easy afterward. Eventually got the Wall Jump and special vault weapon. Made it back to the main ship and stopped playing because of this.

Does anyone know what I did "wrong" to get this "cheat" upgrade? It does not show up on the main menu as an upgrade. But survives emulator shutdowns and in-game reloads. Speedrunners would love this weapon though.

3. Wall Jump upgrade has in-game text but not the other upgrades so far. Just wondering if there's a specific reason. Or is it not to confuse with High Jump?

4. Morph ball into tunnel. Go left and collect missile upgrade. Hold d-pad right while sfx chimes. Player continues rolling left anyway. If I instead let go of the d-pad first after sfx done, then push right - movement is correct. Not sure if original Metroid bug or the engine upgrade.
[close]

Big thanks for sharing your work of love. Writing my review down as I play in the moment.

The morph ball weapon is actually a bug.  As a result the download has been temporarily taken down.  I would recommend not continuing with the bug active if you want to experience the game as designed.

The map can not be turned off as is.  When I put the download back up I'll include an alternate patch for no corner map.  I was on the fence about including the alternate patches but I'll go ahead with them since we're going to have a bit of down time figuring out this morph ball bug.

Regarding the wall jump, it's a new item for the game and I wanted it to be clear to those who didn't have much Metroid experience as to what it was.  Also for the most part I didn't have the tiles available to do it with the other items.

The directional bug after getting an item is known, once you realize it's there it's easy to mitigate.  As much as we'd like this hack to be, it'll never be perfect

SCO

Please increase at least the minor version number when you re-release. Lots of people think that a 'minor bug' is not worth increasing the version if they 'removed the link', but that's what it is for, and not a great deal of effort, unlike the chaos that two different versions with the same name can cause.

I know this is just common sense, and you probably know this, but you'd be surprised how often it happens.

rainponcho

@Grimlock
Thanks for the info! I hacked my savegame to remove the morph ball weapon. And also patched 2 bytes to remove the corner map.

Grimlock

Version 1.21 is now available for download. 

Get it here:

http://www.romhacking.net/hacks/3280/

Alternate download location:   Metroid Construction:
(Download link located at the bottom of the first post)

http://forum.metroidconstruction.com/index.php/topic,4221.msg57562.html#msg57562


Changes include:


Modified projectile graphic.
Corrected a major bug.
Added alternative patches (each patch is identified in the credits room).
In addition to the long list of 1.20 changes.

Version 1.21 now includes alternate patches:

1. No Corner Map
2. Zero Suit Only

These alternate patches are included due to multiple requests

EDIT: If no major bugs are discovered this should be considered the final version.  It is possible that I may add additional "alternate" patches in the future but I don't have any plans to at the moment

FlamePurge

Check out and discuss my projects