I'm working with Demon's Crest (which I don't believe has any utilities built for it). Basically, all but smallest sprites are a jumbled mess. Like I can generally tell I'm looking at bits of a larger sprite, but there's no way I could piece them back together.
I will be trying to figure it out on my own of course, but I figured I'd ask here as well.
Additionally, if the sprites are compressed, how do I go about figuring out which algorithm was used. And how would I go about decompressing them?
Also, I attempted to use a ZSNES save state to grab a pallette but the sprites are still funky colors. Does this mean that the palette is compressed as well?