Right now the only changes I've made to enemies are superficial; Byblos has less MP so that certain Fiesta combinations can beat him by attrition and some enemy !Releases were changed for amusement factor (two weak enemies in world 1 have incredible !Releases...) I'm not planning any major changes to enemies in the main game, though. I want the strategies that work in vanilla FFVA to stay usable in this hack, but I might introduce some new options. In the distant future, after I go through all the changes I want to do with the main game, I'd like to remodel the bonus content (i.e. Sealed Temple) and if that happens I'll do some sweeping changes there. BUt that's still a while away :p
May 25, 2015, 02:34:16 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I had to make a quick fix after I noticed I broke Mind Blast (it would give the victims a "pseudo-hide" status instead of what it was supposed to do...) I did take the oppurtunity to add some more changes, though. The most notable is that Berserkers can now use certain !Action commands if you equip them with one. They still pick their action randomly, though so they might not use them reliably... The first post as usual contains links to the changelog and patch.