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Super Famicom Wars (translation project)

Started by optiroc, October 31, 2017, 06:24:02 AM

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Sanedan56

Thank you for this translation, I really appreciate all the work that went into this.

optiroc

Our pleasure!  :thumbsup:

Not having a story is probably the reason this game stayed untranslated for so long, but I certainly feel that it is interesting and qualitative enough to warrant the effort!

We've started writing a blog series about the tools we wrote to reverse engineer Super Famicom Wars, by the way. We'll be targeting another untranslated game – which certainly does not need translation, but we'll do some more things too, and it's mostly for tutorial purposes anyway. I'll surely post links here and start a new thread in the ROM Hacking forum when we're putting it online.

Sanedan56

I'm really looking forward to that, thanks.

moltke

Quote from: optiroc on January 02, 2018, 08:31:05 AM
Our pleasure!  :thumbsup:
...

We've started writing a blog series about the tools we wrote to reverse engineer Super Famicom Wars, by the way. We'll be targeting another untranslated game – which certainly does not need translation, but we'll do some more things too, and it's mostly for tutorial purposes anyway. I'll surely post links here and start a new thread in the ROM Hacking forum when we're putting it online.

  I couldn't resist suggesting you guys take a crack at 'treasure conflix' ... such a wonderful and beautiful game needs a translation! :) Love playing SFW, thank you again. treasure conflix!

optiroc

Quote from: moltke on January 03, 2018, 06:26:25 AM
  I couldn't resist suggesting you guys take a crack at 'treasure conflix' ... such a wonderful and beautiful game needs a translation! :) Love playing SFW, thank you again. treasure conflix!

It is an interesting title, for sure. There hasn't been much going on with it the last few years, right?

DrDimension

I think the next thing that you might consider doing is a hack to remove the grid lines. I think that the later games proved that there was no need to that ugly UI element :)

Thoughts?

optiroc

Quote from: DrDimension on January 06, 2018, 04:48:54 AM
I think the next thing that you might consider doing is a hack to remove the grid lines. I think that the later games proved that there was no need to that ugly UI element :)

Thoughts?
Absolutely! That's one of the "rougher graphics" I've been alluding to tweak for the 20th Anniversary Edition. I've already done some proof of concept with a subset of tiles and it looks pretty nice.

The ironic thing is that the deeper I got into SFW during the final two months or so of hacking, the more I came to enjoy its graphical choices. At this point I vastly prefer its looks over Advance Wars, actually! :D  But still, I think I have a nice set of changes coming up.

moltke

Quote from: optiroc on January 04, 2018, 04:09:43 AM
It is an interesting title, for sure. There hasn't been much going on with it the last few years, right?

   No I don't think so, and because of its more odd release type I think an english translation would offer almost an entirely new game to people. The game is easily one of the best looking games on the entire system ... and after spending weeks tuning and picking on the best games unreleased it was SFW and Treasure Conflix by a mile. If I can help in some way if you guys do take a crack at it, just let me know.

DJPlace

good job on this... i tried a 4 player match by myself and it's well done...

Chronosplit

I found another bug!

When capturing a city on the third day I ran into this:


This happens specifically to capturing, but only during my part of that one day.  As soon as Blue takes their turn the Capture messages come back as if nothing happened.  This took many many games to run into, though.

optiroc

Quote from: Chronosplit on April 28, 2018, 09:20:23 AM
I found another bug!

This happens specifically to capturing, but only during my part of that one day.  As soon as Blue takes their turn the Capture messages come back as if nothing happened.  This took many many games to run into, though.
This bug (and related very occasional garbled menu text) is probably fixed with the v1.1 update which I'm submitting today.

mikeprado30

Excellent news, optiroc!

We'll be awaiting to see the new version online  :thumbsup:

optiroc

The v1.1 version of our translation patch is now available here!

And for anyone interested the full source code and assets are available, too!

Chronosplit

Hey, that's awesome!  As far as I can tell it's fixed, I haven't run into any issues yet anyway!  :laugh:

askjdfhlkjhfvlvbuiyh

Just wanted to say I had a blast playing this! I didn't even know this existed before the patch so thank you! Also I saw there were plans for the 20th Anniversary Edition. Is that still happening?

reyvgm

Quote from: askjdfhlkjhfvlvbuiyh on October 25, 2018, 12:55:37 AM
Just wanted to say I had a blast playing this! I didn't even know this existed before the patch so thank you! Also I saw there were plans for the 20th Anniversary Edition. Is that still happening?

How do you live with that username?