Having beaten the game now (picked Laya for gen 3) I can report that there was no more auto-movement in that path.
You did all four path ?
Regarding music, I think DAC support would help the soundtrack a lot.
Music is an aspectof game creation I don't master at all. I'll study it, and ask for help in spcialized fora. I always found the samples used a little 'scratchy', I wondered if it came from the 50 Hz version. It's hard to notice with emulators though.
And if the battle music changes happened more dynamically then it would be a cool, and ahead of its time (for consoles anyway) element to the game.
I must say that I still don't see how to handle these changes well. The way the game does it is terrible, it'd be better if there were no changes at all. But the idea was cool. Do you know a recent game that does that well, and could give hints ?
As with several other elements, the idea is nice but the execution a bit lacking.
I've messed around a bit with Aridia today, trying to do some visual updates (just palettes so far since it's rather limited when it comes to actual sprite editing), but with mixed results since many sprites are drawn in a strange way or share palettes with unfitting stuff (for example the beaches sharing colors with all towns, palaces and air strips ).
Some tests: http://imgur.com/a/FIYSe
Normally, Hugues Johnson will add tile and map editors to Aridia sooner or later. Anyway, mine, while not so easy to use than Aridia, was 70 % complete (you could edit map, using any tileset, but not yet create a new tileset or editing a tile ; I have to code a compression algorithm similar as the one used by the game, or hack the game to use my own format) last time I played with PS3 hacking.
The world just felt kind of empty; there were at least one or two domes per lineage that you didn't have to visit. Adding extra content that better utilized all the areas in the game would greatly improve the game.
Yes, I want to add extra-content. But I want to keep the original atmosphere of the game.
And the more I think to it, the more I realize its emptiness is part of this atmosphere. So this must be treated with care (I consider making the world more populated in the 1st quest, but less and less as the generations pass, for example).
Same for the graphisms. For example, Layan and Orakian villages could have different tilesets, but it must fit with the game esthetics (which is particular, almost western).
I consider also having two separate abilities, technics and magic, as in PS4. Orakians would use technics and Layans magic. It could be interesting too to expand the ability some Layan have to turn into dragons or other beasts