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Author Topic: Warp problems with SM64  (Read 1137 times)


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Warp problems with SM64
« on: July 07, 2014, 01:12:34 pm »
I'm trying to create a level where when you fall off the edge or die then you respawn in the same area no going back into it from the castle. It keeps spitting me out of the bob-omb battlefield painting. I've tried to create a respawn point in the level and take the one from bob-omb battlefield out but it doesn't work. Could someone give me a quick explanation on how to do this?