11 March 2016 - Forum Rules
Started by lytron, June 14, 2014, 02:51:43 AM
Quote from: FAST6191 on June 14, 2014, 05:25:58 AMWhat system are you dealing with and/or porting it to (I guess this is the reason, the other big one being more graphics in a given scene/less demand on resources). Depending upon what goes it is less 256 colours as defined by a system and more 256 options for colours on a given image but said colours are using a 16 bit colour format, that the former has its issues as well if you are going to use general image editing.The latter tends to make it so you might consider going manual when it comes to reducing colours as most automated techniques tend not to do the best with pixel art.http://docs.gimp.org/2.6/C/gimp-indexed-palette-dialog.htmlhttp://docs.gimp.org/2.6/C/gimp-concepts-palettes.htmlAs for pixels/tiles I reckon grids and/or guides would workhttp://docs.gimp.org/en/gimp-image-configure-grid.htmlhttp://docs.gimp.org/en/script-fu-guide-new.htmlWith that image -> mode, indexed. Duplicate the original palette of the image (needs to so you can edit it). Delete as many colours as you need to. Convert the original image back to indexed but select your edited palette instead.
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