I'll try to describe my problem as straight-to-the-point as I can:
I ripped an image from a ROM, I can open it with TileMolester and view it correctly with 8bpp linear (hence I presume it has 256 colors). I want to turn it into a number of tiles with 16 colors with various palettes.
So, I expect to have to reduce the number of colors manually, that's not the problem. The question is:
How do I do it the fewest comlicated way?
I guess I have to transfer it in a "regular" graphic data format and edit it with things like GIMP (freeware solutions please, if possible. I'm not into that Warez scene...
) and convert it back. Is there a program that can do it, where I throw in Picture and Palette and it puts out the image?
Thanks for your helping suggestions!