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Author Topic: Treasure Hunter G full script dumping  (Read 1169 times)

magno

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Treasure Hunter G full script dumping
« on: May 10, 2014, 05:47:31 am »
Hi everybody,

although few people pay any attention to this game, it's always been one of to RPG games for SNES due to its pre-rendered graphics, the colorful and detailed backgrounds and the battle system, pretty original in my opinion. A decade ago I managed to dump all compressed graphics (I even made a C++ codec), changed the menus, added a VWF font and almost completed all needed ASM hacking. The problem was (and still is) that the text script is all mixed up with the command, event and control scripts, so the proper way to do a translation is dumping all of these scripts and reinsert them with the translated text: thus, we wouldn't have to expand the ROM (like Metalhwak did in his great translation) and besides, you can control and customize all the game.

Last month I've been programming a script dumper and I almost extracted a 50% of the command script, located the "main" routine and realized how the game engine worked. However, there is a lot more work to do, too much for me alone. Is anybody willing to help or collaborate in dumping the script and, maybe, doing an editor with all this information in the future? I would need somebody to disassemble the routines which are "hidden" between the control codes, somebody to help me with the sound/audio engine (I know little about SPC) or even a person willing to translate the comments in the source code to english.

Here you can see what I've done so far: