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Author Topic: Shadowrun (SNES) intro disassemble  (Read 1547 times)


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Shadowrun (SNES) intro disassemble
« on: March 28, 2014, 03:23:48 pm »
Just like I did with Treasure Conflix a while ago, I put together a ASM-file of Shadowrun (out of a log file of Geiger's debugger) that can be re-assembled with WLA DX.
It's the whole code that runs in the intro, which also contains some in-gamish cutscene, so I expect that there is a lot of the in-game mechanics in it, too.

At the moment, the only contains only code and no further data and only about 20% are commented, both things that I will change in the next few weeks and months.

But, if you want to take a short look into the code, click here.