I'm working on a translation for this game, and I've made a lot of headway. However, I'm semi-stumped on translating the items.
I've done the class names, character names, and attack names with ease. They were all standard lists with no character signifying the end. Instead, they used relative pointers to determine the start and end position of each name. The items function similarly, with one exception. There seems to be some data before each item name that is not part of the name.
For example, the first item in the game, a cure potion, starts at 1683Ah. The pointer list starts at 166B8h and starts with 7E01. This would point to the first item being located at 16836h. Instead there are 2 hex digits (in this case 09 28) followed by 00 00, then the item name. It is like this for every item, with the first 2 digits being different every time. I can't figure out what they mean. Any help would greatly be appreciated.