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Author Topic: Mario's Nightmare Quest  (Read 118166 times)

CM30

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Re: Mario's Nightmare Quest
« Reply #300 on: November 14, 2018, 06:42:46 pm »
Well, just found a good tileset for the Shadow Temple level:



Now just missing the Wooded Kingdom level, lightning lake level, Gerudo Valley and some of the final world, and I should be able to focus on the levels and ideas a bit more than the aesthetics.
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DavidtheIdeaMan

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Re: Mario's Nightmare Quest
« Reply #301 on: November 14, 2018, 07:01:11 pm »
Something tells me that this romhack is going to be something special,keep up the great work! :thumbsup:

Plus I seen that satanic pentagram from that recently released Mario Game 2018 romhack!

CM30

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Re: Mario's Nightmare Quest
« Reply #302 on: November 17, 2018, 07:50:34 am »
Thanks

That said, it's not inspired by that hack, it's from a Super Mario Bros X graphics pack. There's a surprising amount of interesting tilesets you can get in that community, and this game uses a fair few of them.
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CM30

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Re: Mario's Nightmare Quest
« Reply #303 on: January 22, 2019, 07:02:26 pm »
A few minor updates:







Now obviously designing actual levels.
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SC

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Re: Mario's Nightmare Quest
« Reply #304 on: January 23, 2019, 01:31:53 pm »
I'm still eagerly waiting for this to be finished! You seem to be doing a very good job! :beer:
We'll see how level design ends up!

:cookie:

CM30

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Re: Mario's Nightmare Quest
« Reply #305 on: March 07, 2019, 07:00:48 pm »
Thanks SC

Here's another update, as posted on Discord:







Still considering the level design a bit more for this one though, I like the new aesthetics and animations, but I feel the obstacles need reworking.

Edit: Jesus Christ would you look at the date on the first post in the topic. It's nearly been 5 years, and this thing is still nowhere near done. Hopefully I get it finished in a shorter time frame than Mushroom Kingdom Fusion (at least 12 years) and Brutal Mario (at least 13 years).
« Last Edit: March 07, 2019, 07:07:32 pm by CM30 »
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CM30

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Re: Mario's Nightmare Quest
« Reply #306 on: August 25, 2019, 03:31:17 pm »
It's been a while now, but hey, may as well post the latest updates from this:





Well they're not technically the 'latest', but I'm not spoiling every level, including the last two I finished.
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CM30

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Re: Mario's Nightmare Quest
« Reply #307 on: January 11, 2020, 06:06:14 am »
It's a bit late, but here are a few more screenshots of this project that I posted on Discord recently:





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Thirteen 1355

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Re: Mario's Nightmare Quest
« Reply #308 on: January 11, 2020, 08:01:55 am »
Wow, cool to see this hack is still running. I notice that a few posts ago, Mario looks like he does in All Stars, while in the latest pics he looks like his SMW self again.
Helicoptering about till I find some ROM hacking treasure.

CM30

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Re: Mario's Nightmare Quest
« Reply #309 on: January 11, 2020, 08:40:29 am »
Wow, cool to see this hack is still running. I notice that a few posts ago, Mario looks like he does in All Stars, while in the latest pics he looks like his SMW self again.

He's going to look like he does in All Stars. It's just that the development ROM I use for making levels at the moment doesn't have the custom powerups patch applied, since said patch seems to clash with PIXI and GPS and makes it kinda unstable. I also have an additional ROM used to test graphics/mechanics (without levels included), and that doesn't have most of the patches usually applied either.

So don't worry, the SMAS graphics are still being used for Mario.
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CM30

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Re: Mario's Nightmare Quest
« Reply #310 on: February 18, 2020, 06:16:12 pm »
Forgot to post a few other updates here a while back:





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CM30

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Re: Mario's Nightmare Quest
« Reply #311 on: March 10, 2020, 07:29:05 pm »
Just posted a few more screens on SMW Central that I should post here too:







So, thoughts on them?
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CM30

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Re: Mario's Nightmare Quest
« Reply #312 on: May 06, 2020, 05:03:14 pm »
Well, here are a few more screens:

Intro



Deep Woods (part of Steam Gardens Level)



Treetops (part of Ripsaw Rage level)



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Isao Kronos

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Re: Mario's Nightmare Quest
« Reply #313 on: May 06, 2020, 05:30:55 pm »
i love it when you post new screenshots, it looks great

CM30

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Re: Mario's Nightmare Quest
« Reply #314 on: May 06, 2020, 06:19:48 pm »
i love it when you post new screenshots, it looks great

Thanks! I always make sure the screenshots in every update stand out from the last set, and look as fancy as possible.

Though these are going to be quite tame compared to the more... interesting level designs in development.
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CM30

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Re: Mario's Nightmare Quest
« Reply #315 on: June 22, 2020, 08:33:59 pm »
Just posted a few HUB world updates:

Plus an updated part of a minecart stage:







(click to view large minecart stage image)
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Thirteen 1355

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Re: Mario's Nightmare Quest
« Reply #316 on: June 23, 2020, 04:51:38 am »
Looking very sleek! It's still coming along nicely it seems.
Helicoptering about till I find some ROM hacking treasure.

CM30

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Re: Mario's Nightmare Quest
« Reply #317 on: June 23, 2020, 06:33:46 am »
Thanks Thirtreen 1355!

On another note, due to the ambitiousness of the project, I've decided to start looking for other team members.

So if you're interested, here's who we need for the game right now:

Level Designers

We need some more level designers able to design levels in the way Nintendo does in games like Super Mario 3D World and Donkey Kong Country Tropical Freeze, utilising 4 step level design as the core design principle there.

https://www.youtube.com/watch?v=dBmIkEvEBtA

Graphics Artists

The project also needs a few more artists too, namely ones who can either create foregrounds in the style of MFGG's Kopejo and Super Mario Unimaker:

https://mfgg.net/index.php?act=user¶m=09&uid=7380

Or sprite graphics in the style of SMB 3 on the SNES/GBA.

Music Composers/Porters

Another thing that we'd appreciate would be some musicians willing to port or compose music for the game.

That's because a few themes don't really have appropriate background music right now, and a few bosses later on will need the appropriate background music for their battles.

ASM Programmers

Finally, while it's not super important (since I've been learning ASM for a while and am handling a lot of the coding duties myself), it might be nice to have a few more programmers on board too, just to speed up the development of certain mechanics planned for the game.
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