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Author Topic: Mario's Nightmare Quest  (Read 94017 times)

Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #160 on: May 25, 2015, 09:11:51 am »
Sorry, but I found A Link To The Past to be the most bland game in the series, except for the original.

Link's Awakening: Best 2D Zelda. Period.
A Link To The Past. I have played the game twice (I even uploaded dungeon playthroughs on Youtube) and I have to say the game is just bland. Repetitive music, boring design. Weak story (or no story, actually).
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #161 on: May 25, 2015, 11:49:51 am »
There was a Game Boy styled Ocarina of Time 2D game at one point.  You probably would have liked that if it was ever finished.

Either way, for Mario's Nightmare Quest, you'll still like the Zelda world regardless of what game you like.  I mean, there's a Koholint Island level for the Link's Awakening fans, and a Hyrule Castle level for the Link to the Past fans and others based on the Wind Waker, Ocarina of Time, Majora's Mask, Minish Cap, etc.
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Jonesy47

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #162 on: May 25, 2015, 03:49:02 pm »
Sorry, but I found A Link To The Past to be the most bland game in the series, except for the original.

Link's Awakening: Best 2D Zelda. Period.
A Link To The Past. I have played the game twice (I even uploaded dungeon playthroughs on Youtube) and I have to say the game is just bland. Repetitive music, boring design. Weak story (or no story, actually).
Yeeeeeah, I'm kinda of the sort that thinks Zelda having a story is a baaad idea. It has always taken away from the game in my opinion. The music and design of a link to the past are more subjective but I'll admit, links awakening is a hairs width away from being my favorite also. The fact that elements of it were drawn from twin peaks only makes it that much more awesome. To be honest tho it sounds like you don't like mainline zelda., more so the one off side stories.

Tho obtuse, I'd still take a link to the past over any and all of the 3d ilk but yeah, I'll stop now. This is so very far off topic. Thank you cm30 for adding in elements for all fans!!

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #163 on: May 25, 2015, 04:23:56 pm »
Yeeeeeah, I'm kinda of the sort that thinks Zelda having a story is a baaad idea. It has always taken away from the game in my opinion. The music and design of a link to the past are more subjective but I'll admit, links awakening is a hairs width away from being my favorite also. The fact that elements of it were drawn from twin peaks only makes it that much more awesome. To be honest tho it sounds like you don't like mainline zelda., more so the one off side stories.

Tho obtuse, I'd still take a link to the past over any and all of the 3d ilk but yeah, I'll stop now. This is so very far off topic. Thank you cm30 for adding in elements for all fans!!

Don't worry about it, it keeps the hype going while the game is on hiatus.

Once late next week is upon us, I should finally have new material about the game to post in this topic.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #164 on: May 25, 2015, 05:32:17 pm »
Yippee!

Hmm, I do like A Link To The Past, but only the gameplay. And even that doesn't always work well: Pegasus Boots you can't control, irritating ice floors.
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Jonesy47

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #165 on: May 25, 2015, 06:00:24 pm »
Yippee!

Hmm, I do like A Link To The Past, but only the gameplay. And even that doesn't always work well: Pegasus Boots you can't control, irritating ice floors.

Imposed gameplay limitations surely are the divide in most games. Your posion is my candy. I can see where you're coming from though, I just personally like the the limitations and Im sure Im not alone. Personal preferences are just that tho; personal.

I dunno. I think I've just been reading too many zelda forums lately praising majora's mask as the best zelda game ever. In a lot of ways, I agree. It's still the most original Zelda game SINCE a link to the past in the way that it adds a lot of new gameplay and shifts around the normal pacing most zelda fans are used to. These are all amazing tweaks but I just dont see zelda existing as it is now without a link to the past. It was the template for almost everything Zelda moving forward (ocarina of time may as well be a 3d remake to me).

A lot of what gets me about the majora's mask praise lately are people clamoring for a sequel set in termina using the mask system. While it probably wouldnt be a horrible game, why does it seem like no fan base anymore for anything can be satisfied with 1 of something? Why can we not just enjoy what we do have without trying to drip it dry until there's nothing left? the reason the concepts in mm were so fresh were because zelda had never done them before. For a sequel, that draw wouldnt exist...its just sad to me is all.

The worst is when people start talking about changing link entirely because the storyline says link is just an avatar. I could not disagree with this more. Not only is link more iconic as a single character moreso than any other nintendo mascot save mario, but it also shows how Nintendo bludgeoning together a haphazard storyline to try and please fans was a bad idea from the get go. The lore was NEVER the main focus of the developers, moreso just a way to get link into more crazy scenarios and for fans to take it so seriously to the point of changing zelda games into something that doesnt even represent zelda to me anymore is strangley infuriating. I wish I could time travel their brains back to 1988 when there were only two zelda games and they were drastically different to show them that the story really meant very little aside from the premise set up just to make you adventure in the first place. Past that, you were on your own. Up until Ocarina, that's pretty much all zelda games were and, as much as I love OoT, i feel like it ruined a lot of what made zelda zelda for me and the series still hasnt really course corrected itself. A link between worlds was kind of a nudge in the right direction tho I will say, and, to end this all on a hopeful note, Zelda U is looking MIGHTY interesting in that regard.

tldr: I love all the zelda games outside of cd-i and ds renditions. You aren't wrong in any opinion you have stated, I just have a weird apprehension to zelda fans online anymore.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #166 on: May 25, 2015, 06:23:47 pm »
I always found Majora's Mask a good game because of the time reset and how it massively improves replay value.  I mean, what's the biggest problem about the structure of most Zelda games?  My opinion is that it's how 'dead' the dungeons become once you've cleared them, and how hard it is to quickly replay part of the game that you enjoyed.

Majora's Mask fixed that.  You reset time, you got to try any dungeon or sidequest you wanted again without losing your items or abilities.

And I thought that was great. Why should I have to start a whole new save file and replay 20 hours of gameplay just to get to try something I enjoyed all over again?  Why didn't Wind Waker or Twilight Princess add something like a per dungeon or per sidequest reset button?

I don't like the idea of a direct Majora's Mask sequel though.  It reminds me of the constant demands for stuff like Mario Sunshine 2, Mario Galaxy 3, etc.  Part of what made those great was how they were original and different.  They were unique.  Nothing before was like them.

A sequel in the direct sense is just lazy.  Let's not beat a dead horse and overuse the same world, characters and ideas in a mission pack like way.  Instead, let's try and get a new Galaxy style revolution.  A new Majora's Mask style revolution, etc.  Something that's as great for fans now as those games were for fans then.  Something which uses its only creative new ideas in interesting ways, tells a new story and has new characters, levels, etc.

And someone tell that to Hollywood too.

Back to SMW modding though... I'm probably gonna use these great ports in the space world:

https://www.youtube.com/watch?v=Lcg773BEILA

https://www.youtube.com/watch?v=Jh52qgkK1Ek
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #167 on: May 26, 2015, 11:46:54 am »
I actually like the 'main' (Triforce, Ganon) Zelda games, but I like LA and MM more. It is just coïncidental that they both don't have anything to do with the main story.

And I agree with CM30: The replay value was wonderful. Not many people know the final boss room actually have Deku Flowers in the floor, allowing the player to try to defeat the final boss with Deku Link only!

I haven't found a Youtube video of it yet, unfortunately.

Heh, I remember using the Buoy Base sample for my SMW hack.

The soundfont really sounds like FF6! They sound really good!

Though I don't think Gusty Garden sounds very space-like. Buoy Base fits really well, though.
Could you maybe use this one in the game (not specifically for Space World):
https://www.youtube.com/watch?v=pUEStNge8s0
https://www.youtube.com/watch?v=ti2Kkd3VIT4&feature=youtu.be

Talking about ALTTP, I made this simple edit of the boss theme in Hyrule Magic:
https://www.youtube.com/watch?v=BPTlAcu_eMw
« Last Edit: May 26, 2015, 01:00:27 pm by Thirteen 1355 »
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #168 on: May 26, 2015, 02:15:54 pm »
The Lufia one sounds familiar.  Probably cause Mushroom Kingdom Fusion uses it.  Same with the trailer for the game:

https://www.youtube.com/watch?v=rD7VWxHGU4o

But it's a nice music suggestion regardless.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #169 on: May 26, 2015, 02:26:51 pm »
I did send you two songs, if you didn't notice.

I have never played Lufia, but I sure like the song.

Wow!
I have heard of MKFusion, but I didn't know it was... THAT!!!
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #170 on: May 26, 2015, 02:38:25 pm »
The other one is also pretty cool, though it sounds more like a good castle song.  Maybe I'll save it til part 3.

And Mushroom Kingdom Fusion is pretty cool.  The makers of the game have been sending some graphics every now and then, and have said they'll post a trailer of this ROM hack on their Youtube channel.
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Thirteen 1355

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Re: Mario\'s Nightmare Quest (currently in graphics ripping stages)
« Reply #171 on: May 26, 2015, 02:48:14 pm »
That's great!

But I have heard it doesn't run really well in Windows 8, and that they are rebuilding the game from the ground up?!

May 26, 2015, 03:08:52 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh, but wait!

This is one of those cancelled things?!

No!
« Last Edit: May 26, 2015, 03:08:52 pm by Thirteen 1355 »
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #172 on: May 26, 2015, 03:18:14 pm »
The game is being rebuilt.  Don't worry about it.  A new guy called Ferguelion is redoing it with a new engine and remade levels.

http://www.fusiongameworks.net/smf/index.php/board,56.0.html

They're also probably fixing it for Windows 8.

But this is getting really, really off topic now...

We so need some new people commenting in this topic!
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Thirteen 1355

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Re: Mario\'s Nightmare Quest (currently in graphics ripping stages)
« Reply #173 on: May 26, 2015, 03:51:26 pm »
Yeah, it is pretty sad other people aren't here.

May 28, 2015, 11:28:29 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Still no one else...?
« Last Edit: May 28, 2015, 11:28:29 am by Thirteen 1355 »
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #174 on: May 29, 2015, 03:43:13 pm »
Either way, just a few days before I can continue this.  And just about two days before I hope to officially launch my new gaming website.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #175 on: May 29, 2015, 03:54:17 pm »
Yeah!
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Bobolicious81

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #176 on: May 29, 2015, 05:01:03 pm »
I'll be waiting with baited breasts.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #177 on: May 30, 2015, 11:54:16 am »
I'll be waiting with baited breasts.

I have no idea if that's a joke or a typo.

Huh?
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Bobolicious81

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #178 on: May 30, 2015, 12:46:37 pm »
I have no idea if that's a joke or a typo.

Yes. Yes it is.

SC

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #179 on: May 30, 2015, 01:43:39 pm »
Yes. Yes it is.
Which of the previous two choices? I guess both. :P
Sorry, I didn't get it at first so I had to search for it and I found this:



LOL

@CM30:
Can't wait to play a demo or something! :P
What's your design/hacking roadmap right now?
Can you provide a list of features (such as gameplay innovations like wall-jump, custom bosses, imported SPC music tracks or MSU-1 support, etc...) to expect or something? ::)

PS: I think there's been too much off-topic lately here... :'(