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Mario's Nightmare Quest

Started by CM30, March 22, 2014, 09:29:56 PM

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CM30

Well, just found a good tileset for the Shadow Temple level:



Now just missing the Wooded Kingdom level, lightning lake level, Gerudo Valley and some of the final world, and I should be able to focus on the levels and ideas a bit more than the aesthetics.
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DavidtheIdeaMan

Something tells me that this romhack is going to be something special,keep up the great work! :thumbsup:

Plus I seen that satanic pentagram from that recently released Mario Game 2018 romhack!

CM30

Thanks

That said, it's not inspired by that hack, it's from a Super Mario Bros X graphics pack. There's a surprising amount of interesting tilesets you can get in that community, and this game uses a fair few of them.
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CM30

A few minor updates:







Now obviously designing actual levels.
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SC

I'm still eagerly waiting for this to be finished! You seem to be doing a very good job! :beer:
We'll see how level design ends up!

:cookie:

CM30

#305
Thanks SC

Here's another update, as posted on Discord:







Still considering the level design a bit more for this one though, I like the new aesthetics and animations, but I feel the obstacles need reworking.

Edit: Jesus Christ would you look at the date on the first post in the topic. It's nearly been 5 years, and this thing is still nowhere near done. Hopefully I get it finished in a shorter time frame than Mushroom Kingdom Fusion (at least 12 years) and Brutal Mario (at least 13 years).
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CM30

It's been a while now, but hey, may as well post the latest updates from this:





Well they're not technically the 'latest', but I'm not spoiling every level, including the last two I finished.
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CM30

It's a bit late, but here are a few more screenshots of this project that I posted on Discord recently:





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Thirteen 1355

Wow, cool to see this hack is still running. I notice that a few posts ago, Mario looks like he does in All Stars, while in the latest pics he looks like his SMW self again.
Helicoptering about till I find some ROM hacking treasure.

CM30

Quote from: Thirteen 1355 on January 11, 2020, 08:01:55 AM
Wow, cool to see this hack is still running. I notice that a few posts ago, Mario looks like he does in All Stars, while in the latest pics he looks like his SMW self again.

He's going to look like he does in All Stars. It's just that the development ROM I use for making levels at the moment doesn't have the custom powerups patch applied, since said patch seems to clash with PIXI and GPS and makes it kinda unstable. I also have an additional ROM used to test graphics/mechanics (without levels included), and that doesn't have most of the patches usually applied either.

So don't worry, the SMAS graphics are still being used for Mario.
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CM30

Forgot to post a few other updates here a while back:





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CM30

Just posted a few more screens on SMW Central that I should post here too:







So, thoughts on them?
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CM30

Well, here are a few more screens:

Intro



Deep Woods (part of Steam Gardens Level)



Treetops (part of Ripsaw Rage level)



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Bonesy

i love it when you post new screenshots, it looks great

CM30

Quote from: Isao Kronos on May 06, 2020, 05:30:55 PM
i love it when you post new screenshots, it looks great

Thanks! I always make sure the screenshots in every update stand out from the last set, and look as fancy as possible.

Though these are going to be quite tame compared to the more... interesting level designs in development.
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CM30

Just posted a few HUB world updates:

Plus an updated part of a minecart stage:







(click to view large minecart stage image)
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Thirteen 1355

Looking very sleek! It's still coming along nicely it seems.
Helicoptering about till I find some ROM hacking treasure.

CM30

Thanks Thirtreen 1355!

On another note, due to the ambitiousness of the project, I've decided to start looking for other team members.

So if you're interested, here's who we need for the game right now:

Level Designers

We need some more level designers able to design levels in the way Nintendo does in games like Super Mario 3D World and Donkey Kong Country Tropical Freeze, utilising 4 step level design as the core design principle there.

https://www.youtube.com/watch?v=dBmIkEvEBtA

Graphics Artists

The project also needs a few more artists too, namely ones who can either create foregrounds in the style of MFGG's Kopejo and Super Mario Unimaker:

https://mfgg.net/index.php?act=user¶m=09&uid=7380

Or sprite graphics in the style of SMB 3 on the SNES/GBA.

Music Composers/Porters

Another thing that we'd appreciate would be some musicians willing to port or compose music for the game.

That's because a few themes don't really have appropriate background music right now, and a few bosses later on will need the appropriate background music for their battles.

ASM Programmers

Finally, while it's not super important (since I've been learning ASM for a while and am handling a lot of the coding duties myself), it might be nice to have a few more programmers on board too, just to speed up the development of certain mechanics planned for the game.
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CM30

#318
Well, this has been a while hasn't it?

Either way, I'm just gonna give an update on this project, since it's now resumed development and I'm hard at work adding to it on a new ROM.

Basically, I've decided the next update/demo... will almost certainly be done by the end of 2020. That probably won't include the final boss due to its complexity, but it'll include most other things nonetheless. By doing this, I'll hopefully be able to get a finished version out by 2021, and put the game to rest after 8 years in development.

Sorry for any delays, I did not expect it to take this long in the slightest!

October 14, 2020, 11:15:02 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

I've now started fixing up this game to work with the DKCR status bar, including the Piranha Plants in this level:







Yeah, that took a lot of graphics switching to get them to fit with the new status bar.
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CM30

#319
It continues! Yep, while I've been quiet on this project due to YouTube stuff, it's not dead. In fact, I've been continuing development recently, with the goal of getting the final game done by sometime in 2021.

Here's a quick preview of a level I'm working on:




With the gimmick being that lightning electrifies the water and makes it dangerous to swim in for a while, as well as breaks wooden logs to open new paths or create obstacles.

It's gonna be an interesting stage for sure!

January 17, 2021, 01:53:24 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Have a few new level screenshots!

Ripsaw Rage

The second part of this level takes place in the treetops with Grinders.







It's pretty standard for the most part, but later you have blocks/objects that can be destroyed by Grinders. Like this bridge!



Lightning Lake

If lightning from the Sumo Bros or generators hits the water, it's electrified for a few seconds and will damage Mario if he touches it.



It can also damage or destroy log platforms:



So you have to be super careful:

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