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Author Topic: Mario's Nightmare Quest  (Read 86088 times)

Chpexo

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« Reply #120 on: May 09, 2015, 09:31:08 pm »
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« Last Edit: January 01, 2016, 09:58:09 am by Chpexo »

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #121 on: May 10, 2015, 08:14:45 am »
Okay, that looks great!  Good job!  I'll definitely use it, and get a boss made based on it.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #122 on: May 10, 2015, 11:48:33 am »
Great!

SC

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #123 on: May 10, 2015, 01:34:51 pm »
Awesome! Chpexo's spriting skills are very nice.
His pants are indeed blue. It's just the game's lighting settings that make it look like green sometimes.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #124 on: May 10, 2015, 03:43:34 pm »
So yes, I'm still planning some new levels and concepts for this, but I'm not going to work on them for a while now.  I will say however that it's likely part 2 might make up for the original lack of content with a space themed world and another still under classification.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #125 on: May 10, 2015, 03:45:05 pm »
Space is always a thing.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #126 on: May 10, 2015, 04:06:00 pm »
Space is always a thing.

Especially in ROM hacks and fan games.

But is cyberspace usually a thing in those?
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Chpexo

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« Reply #127 on: May 10, 2015, 06:06:14 pm »
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« Last Edit: January 01, 2016, 09:56:41 am by Chpexo »

Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #128 on: May 10, 2015, 06:49:40 pm »
Hmm, cyberspace is a thing in Mega Man.

It would be cool to have such a thing in SMW. Although I think how it is carried out is what counts (I am getting stuck with my grammar here).

I rather have a water world with beautiful graphics, custom or from other Snes games, than a boring cyberspace level without anything unique. But the concept of cyberspace is a cool thing. Although cyberspace can pretty much be anything inside a computer realm. I remember the Lost Adventure (part 1 I think) having a cyberspace level. VIP 5 certainly has one too.

I like water worlds :D

SC

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #129 on: May 10, 2015, 08:08:29 pm »
I hate hate hate water worlds, usually. :P

Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #130 on: May 11, 2015, 05:44:55 am »
*Sigh*...

Poor water worlds. Everyone hates them...


CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #131 on: May 11, 2015, 05:01:27 pm »
There's already a sort of water world.  It's world 4.

That said, it's deliberately designed so only a few levels are entirely water based, with two out of five or six in said world being more beach/shore levels.  Because SMW's swimming mechanics aren't very good.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #132 on: May 12, 2015, 05:18:47 am »
Yeah, the mechanics were decent.

Shore/beach is also a great water-based theme!

Are you using DK Country graphics? Those are the best platformer graphics the Snes can offer!

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #133 on: May 12, 2015, 04:41:35 pm »
Yeah, the mechanics were decent.

Shore/beach is also a great water-based theme!

Are you using DK Country graphics? Those are the best platformer graphics the Snes can offer!

Unfortunately, I'm mostly not using Donkey Kong Country graphics in this project, simply for stylistic reasons.  They look amazing, but they also kind of clash a lot with 16 bit graphics, so I'm avoiding them unless I have to (K Rool as a boss is one of the exceptions here).

As for future plans... well, I might make one of the later worlds based on Kitchen Island from Wario Land 1 and 2.  So you'd have levels based on Mt Tea Pot, Sherbet Land, Stove Canyon, SS Tea Cup, Uncanny Mansion, Mysterious Factory, Parsely Woods/Maze Woods and Syrup Castle.  Note the lack of Rice Beach; this is deliberate because I already have a Rice Beach level elsewhere.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #134 on: May 13, 2015, 06:10:23 am »
Sorry, I have never played the Wario Land games.

Yeah, Donkey Kong Country graphics don't always fit in.


CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #135 on: May 13, 2015, 03:54:33 pm »
Sorry, I have never played the Wario Land games.

Yeah, Donkey Kong Country graphics don't always fit in.

As someone who runs WarioForums.com, this disappoints me.  I mean, the Wario Land games are some of the greatest 2D platformers ever made, and to be honest... I'd probably put some of the better ones above even the best of Yoshi's Island or the NES/SNES era Mario games.

Wario Land 4 was probably my best influence ever.  Seriously, the way every little detail was made different in each level and how each level was filled with fresh ideas and original graphics and music and what not... that's what I took inspiration from for much of this game and my past works.

As for Donkey Kong Country... it pains me not to include so many references to this great series (though Zingers, King Zing, Kaptain K Rool, maybe Squawks and a few others are included in NPC roles), but the graphics not only go against the general aesthetic of pretty much every other SNES game out there, but are also extremely difficult to rip and assemble, perhaps more so than anything else on a 16 bit system.  If you want a nightmare, try and take one of the tilesets based on the games from SMW Central and make a level out of the 2 or 3 whole map16 pages of almost impossible to decipher tiles.  Pretty much the only 'usable' one is the old bramble tileset, and even that looks ugly as heck in its currently ripped form.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #136 on: May 13, 2015, 05:53:21 pm »
Yeah, you are certainly right about the DKCountry thing. Although the VIPs did do a pretty good job.
https://www.youtube.com/watch?v=oM6Nt_Ggg8s&list=PL60AF7858BFACA212&index=11
Jesus, Raocow...
Ah, I hear Powell!

I will give Wario Land a try once, but not now. It looks pretty good. The best platformer to me is still Mega Man, though.
And I really don't like Yoshi's Island. It is probably not a bad game, but it is not my game. Did you already know I don't like SMW itself either? I like Mario Bros. 3 much more. They removed so much cool things from that game in SMW.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #137 on: May 13, 2015, 06:36:41 pm »
True, although the VIP versions of the Donkey Kong Country levels are significantly toned down from the originals tileset wise.  I mean, I used their Toxic Tower tileset before, and while it was pretty good, it still looked a bit off because of that.

But yeah, give Wario Land a try!  The people on my site can recommend a good one to start with.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #138 on: May 13, 2015, 07:28:48 pm »
Heh, I don't think so!
I will start with 1 and end with 4 so I exactly get to know which one is the best!

SC

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #139 on: May 13, 2015, 08:21:05 pm »
Heh, I don't think so!
I will start with 1 and end with 4 so I exactly get to know which one is the best!
But you'll have to play first Mario Land 1 and 2, or else you'll miss its deep storyline! :P

Yeah, Wario Lands are awesome! The first one I saw was 3, and then later got to play 4. I have played them all at least a couple times since then.
And yeah, as you said, SMB3 had much more innovative and/or interesting ideas than SMW.
Yet SMW was a brilliant, colourful and shiny technical/gameplay launch demo for the Super Famicom.