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Author Topic: Looking for address in SMB2  (Read 1736 times)

32x1000

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Looking for address in SMB2
« on: March 21, 2014, 09:48:17 pm »
Does anybody know how I would be able to edit SMB2 where when you're down to your last hit point you don't shrink?
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Jeville

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Re: Looking for address in SMB2
« Reply #1 on: March 22, 2014, 12:09:39 pm »
One way of going about it (not perfect due to interrupted animation) is to replace shrunk character sprites to regular sized ones. Hit box is the same in both states I believe. You still need to duck from projectiles (such as Birdo's eggs) even when shrunk, for example. Another one is still having to duck when you're one layer under a Shy Guy in sand.
« Last Edit: March 22, 2014, 12:18:32 pm by Jeville »