News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Super Mario Kart CPU Items  (Read 14580 times)

Dirtbag

  • Jr. Member
  • **
  • Posts: 53
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #20 on: March 18, 2014, 08:27:10 am »
Great work Mattrizzle, and wonderful timing.  I was just in the process of tweaking my graphics/ colours for the shrinking mushroom.  This has saved me a lot of time in testing it against all themes.   

ChronoMoogle

  • Sr. Member
  • ****
  • Posts: 358
  • Super Famicom all the way.
    • View Profile
    • SNESfreaks
Re: Super Mario Kart CPU Items
« Reply #21 on: March 18, 2014, 08:38:30 am »
Amazing!! Now somebody really should make a Super Mario Kart Plus with those "new" items 8)

Mattrizzle

  • Jr. Member
  • **
  • Posts: 43
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #22 on: March 18, 2014, 10:30:18 am »
I'm surprised that this simple thing has created so much buzz! Thanks to JoeresioRex (the OP) for giving me the idea.

Anyway, I'm not finished with this yet. A patch is in the works which makes these items attainable by normal means.  The hardest part left is figuring out how to prevent the fireball from hitting its user shortly after dropping it behind them, unless I only allow it to be thrown.
« Last Edit: March 18, 2014, 06:34:50 pm by Mattrizzle »

matt!

  • Full Member
  • ***
  • Posts: 141
  • JUS4QIX
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #23 on: March 18, 2014, 01:00:33 pm »
Wow. Super awesome!

B.B.Link

  • Jr. Member
  • **
  • Posts: 37
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #24 on: March 18, 2014, 05:40:03 pm »
This is great now all we need to do is infinite jump like the AI and we'll be equal to them ;)

Also, Mario and Luigi throws poison mushrooms instead of being invincible? Weird.

matt!

  • Full Member
  • ***
  • Posts: 141
  • JUS4QIX
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #25 on: May 06, 2014, 05:57:14 pm »
Anyway, I'm not finished with this yet. A patch is in the works which makes these items attainable by normal means.  The hardest part left is figuring out how to prevent the fireball from hitting its user shortly after dropping it behind them, unless I only allow it to be thrown.
Did you ever get anywhere with this?

Mattrizzle

  • Jr. Member
  • **
  • Posts: 43
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #26 on: May 07, 2014, 07:56:08 am »
I'm not at my home computer at the moment, so I can't post any new media.  However, I can say that everything is finished aside from figuring out how to make a dropped fireball not hit its user, making squashed shrunken players lose a balloon in Battle Mode, and the biggest thing: modifying the subroutines for item probabilities to allow the roulette to stop on the "new" items.

Edit: A video.
« Last Edit: May 08, 2014, 08:48:35 pm by Mattrizzle »

matt!

  • Full Member
  • ***
  • Posts: 141
  • JUS4QIX
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #27 on: May 31, 2014, 05:05:17 am »
Superb work. Thanks for the update.

MathUser2929

  • Hero Member
  • *****
  • Posts: 1572
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #28 on: August 01, 2016, 06:48:03 am »
Mattrizzle, you really need to finish that patch. It'd be awesome.

dACE

  • Sr. Member
  • ****
  • Posts: 353
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #29 on: August 01, 2016, 09:17:18 am »
Ah - necroposting. How very constructive of you...

/dACE

Candra Software

  • Jr. Member
  • **
  • Posts: 19
  • I'm a thing of the past now
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #30 on: August 02, 2016, 09:38:40 pm »
When I see a bump, I hope for news on the production, not someone wanting the hack to be finished. I just asked him in the video if there's an update to be shown.

MathUser2929

  • Hero Member
  • *****
  • Posts: 1572
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #31 on: August 03, 2016, 12:42:43 am »
The best way to find out if a hack is dead is to ask. We just asked in different places.

Mattrizzle

  • Jr. Member
  • **
  • Posts: 43
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #32 on: August 03, 2016, 09:12:40 pm »
Have I had time to work on the hack recently? Yes, but not quite as much time as I had two years ago.
Have I felt like working on it? No.
So the hack is dead, then? No, I never said that.  ;)

MathUser2929

  • Hero Member
  • *****
  • Posts: 1572
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #33 on: August 03, 2016, 09:20:05 pm »
Well, thanks for the update anyway. Your thread got bumped in gamehacking.org which made me remember this hack.

Bahamut ZERO

  • Hero Member
  • *****
  • Posts: 906
    • View Profile
Re: Super Mario Kart CPU Items
« Reply #34 on: August 04, 2016, 01:48:34 pm »
Ah - necroposting. How very constructive of you...

/dACE

I'm kinda glad this thread got necroposted, as I didn't know it existed until yesterday. Pretty awesome stuff! Whenever the patch is eventually finished I'll have a reason to play the shit out of SMK again for the first time in like 16 years.  :thumbsup:
Like Super Mario Land? Then you'll love my first completed Rom Hack: Maniac on the Run!