Yes, all very good points. you are 100% right. This mod is incredibly amazing. i love it.
I have 1 suggestion/request, can you list out enemy drop table? for people who want 100% completion, a checklist would make it alot more of a fun experience...some type of guidance. Like for example, I like to farm in each area until I get all the possible items (via drop and steal) and not progress until I do. Having a list makes it realistic and possible, instead of having no idea. I hope you see my point of view. hardcore games are usually the ones that play rom hacks. oldschool RPGers like games like FF4. Alot of the oldschool RPG players were into heavy exp grinding and aiming for 100% collection (all items, all sidequests, etc) Without things like list of sidequests, etc, players can possibly miss out entirely on some of your features you implemented.
1 thing i really like is how you truly made the combat into an advanced combat system. very good idea. 1 thing i didnt like (and dont like in RPGs) is cryptic stuff, like puzzle solving or whatever. in this example, the serpent road. I know you have your reasons for that area and the hidden walls, but I personally dont like thoes sorts of aspects in RPGs (trying to go thru every single possible tile for fake walls)
I like how you listed out how items give bonus to certain stats. We could really use a list of the stat bonuses and maybe other details.
anyway just giving my opinions as always, never try to offend. and again, very nice hack.
look at this - http://arcanelore.net/articles/ff4wrong/
scroll to "The Incredible Invisible Treasure!"
does your mod fix this?
@Grimoire LD, check inbox for PM
I'm glad you're enjoying it despite some perceived issues with it. I'm afraid Serpent Road isn't apt to change, it's more of an homage to older RPG's that did make you fumble about. You might find a little bit of that in the secret dungeon as well since it's in a forest there will be some places you can walk through in order to reach your next destination, but that seems more natural because... it's a forest.
The treasure in doors glitch is well known to me, and I believe we know the reason why it happens. Isolating that is on the list of things to do, but we're not quite there yet as far as progress goes and for the most part I've taken the project in piecemeal steps. (The Combat System was developed first and everything has followed after)
Ah, you can find All of the equipment bonuses in the readme (only thing not mentioned in that is the status and elemental infliction of certain weapons, as well as their spells cast on Hit or by Cast, mainly because of wanting people to find some things out for themselves which encourages experimentation.) it does contain their bonuses and if they deal extra damage to certain foes.
I've been thinking of releasing an enemy drop chart, but I've been on the fence because I wanted people to be surprised, but if they want surprise they don't have to use it I guess.
Thankfully I've had one written up since near the start of this project. I just need to update it for the changes I've made since then.
...alright! And done.
I should note that this info. sheet is liable to change at any time as I progress and some enemies that are on there may have already been replaced by the time the Patch reaches them. (As one would notice in the Tower of Zot, there's a variety of new foes).FFIV-Combat Boost Drop Tables
And here's the updated ReadMe which contains the stats for the newest patch (not much change, just a few clarifications)FFIV-Combat Boost Readme
And finally here's the newest patch, it doesn't go to the Underworld quite yet, nor does it improve the bosses that need improvement (AntLion, Cagnazzo) that's a bit down the line this is just general bug-fixes (and in one sorry case a bug-reversal due to my inability to fix it adequately...) and general improvements (some text here and there to hint at saying No to get to the Status Potion Item Shop)FFIV-Combat Boost v0.19!
EDIT: I was completely unaware of that, thanks PinkPuff! I'll fix that for the next release then.
Also DFA Frog can be cured (if I'm understanding the message right) with the MaidKiss and if you're willing to use a Catalyst and 2 Power Stones you can make Croak Ring's at Kaipo which protect you from Frog. (Just make sure you save the game before doing that, it's an experimental system and may be a bit finnicky.)