That's the reason I put in the Blacksmith's to provide crucial accessories. You can block Whisper with the RubyRing which can be obtained at and you can block Charm with Headbands, Mini can admittedly not easily be blocked but Combat Boost encourages the player to carry around healing items of every sort.
Charm is then easily dealt with, even Tellah can equip a Headband and they are cheap, very cheap at 450 GP (in that patch, they've been changed to 2000 GP in the progress-patch due to their ability).
Also keep in mind a lot of Combat Boost is knowing FFIV inside and out enemy's that have a severe weakness (not counting instant death like Break) is mostly kept in tact. How do you deal with Needlers? Cast Pig (either through the FengShui Rod or with the Pig spell). How do you deal with DeludImp's? Cast Silence. Status Ailments are your Best friend in Combat Boost since they are normally low radar in the normal game. Just don't expect everything to work all the time, but a lot of the enemies is knowing their weaknesses which are mostly the same from default FFIV.
Yes, all very good points. you are 100% right. This mod is incredibly amazing. i love it.
I have 1 suggestion/request, can you list out enemy drop table? for people who want 100% completion, a checklist would make it alot more of a fun experience...some type of guidance. Like for example, I like to farm in each area until I get all the possible items (via drop and steal) and not progress until I do. Having a list makes it realistic and possible, instead of having no idea. I hope you see my point of view. hardcore games are usually the ones that play rom hacks. oldschool RPGers like games like FF4. Alot of the oldschool RPG players were into heavy exp grinding and aiming for 100% collection (all items, all sidequests, etc) Without things like list of sidequests, etc, players can possibly miss out entirely on some of your features you implemented.
1 thing i really like is how you truly made the combat into an advanced combat system. very good idea. 1 thing i didnt like (and dont like in RPGs) is cryptic stuff, like puzzle solving or whatever. in this example, the serpent road. I know you have your reasons for that area and the hidden walls, but I personally dont like thoes sorts of aspects in RPGs (trying to go thru every single possible tile for fake walls)
I like how you listed out how items give bonus to certain stats. We could really use a list of the stat bonuses and maybe other details.
anyway just giving my opinions as always, never try to offend. and again, very nice hack.
look at this - http://arcanelore.net/articles/ff4wrong/
scroll to "The Incredible Invisible Treasure!"
does your mod fix this?
@Grimoire LD, check inbox for PM