I have watched your archive all the way through Mato; what poor luck you had, I seem to run into the dragon and get nearly killed, or killed, by that dragon on my way to Mist Cave. I get at least a Thief Knife or two before ending the Dark Knight portion of the game just by progressing. I have only ever gotten the Chemist Ring once so I hope that making it available through Power Stones and Catalysts will make them more useful.
As I mentioned I will throw in a unique line when using Dragon Speak on the Mist Dragon.
Also I should mention Do Not Use the Catalyst on the World Map! The event is still set to Sight's old event (it's likely the Catalyst will do something different on the World Map before all is said and done). And there are only a limited amount of Catalysts in the game.
I was off at a friend's house on this lull from work and school these past two days. Had I been here I would have definitely watched your stream. (at least as well as my internet can handle streaming).
Is there a list of known issues in this hack to consult so that I don't post already reported bugs?
There are no listings like that unfortunately, but I can list a few...
When a spell misses from a Weapon Cast the spell animation is thrown at whatever enemy is set to First Enemy, it is for all intents a Miss though. Since that is in graphics I can't think of a fix.
There is also the inability to keep track of Stat changes when you change Weapons in battle, this can be a beneficial fix to the player if they're getting rid of an Armor Break or Power Break that happened to them, but it can also be detrimental if you've already invested a lot of Bardsong Atk Power into a weapon and you decide to change it. So it's a give-and-take situation.
I have no remedy for this glitch.
Rosa will punch with her fists when she's down to her last arrow (something about proper decrementation and the game reads it as 0 Arrows = Fists) But that's just a graphical error it doesn't cause any other glitches. There might be a fix, but I know nothing about Weapon Graphics documentation despite my searches for them.
I *think* that is all of them (and the Mythril Armor bit on the Big Chocobo, how silly of me not to get rid of that)
But please, tell me anything you can find and I will get to the bottom of it as fast as I can...
And with that here is v0.17 this patches fixes three bugs. The first is the Raven will no longer be considered a Beast-type as it has immunity to KO and created a glitch where you could continue to Hunt the Raven. The second fix is to Advance. Advance previously took Cid's Attack power and then gave it to the character in the first slot and then took his defense and subtracted that from his attack power and gave that defense to the character in the first slot.
Now it properly takes Cid's Attack Power and gives it to Cid and reduces his Defense and gives it to Cid. In addition you can now use Coat Weapon after using Advance, but you cannot use Advance after having used it once (as was the intended behavior). This glitch appeared because of a plan change on my part. Advance was originally Cecil's 4th Command before it became Bardsong, not 2nd as it is in Cid's Commands and the routine turns the 4th command into Parry for the rest of the fight.
Valvalis no longer freezes the game when you hit her in her Tornado form with anything else but Jump (poor choice of a reaction script. The script has been fully altered.)
Thanks to DracoSerge for the notifications on these glitches!
The third glitch fix is "Obtained Mythril Armor" message from the Big Chocobo as the Big Chocobo spots will no longer exist as any event because you can buy a Whistle for only 10 GP.
Also some text has been changed around. There is a hint towards the Green Dragon in the Mist Cave in Baron and a few new help messages in Baron and also the tutorial text is cleaned up and a little better clarified (Some have been completely rewritten and a tip added for the Twins' one new ability.)
Also since Mato made a very good point about Dragon Speak being... y'know thoughtfully useful in the first portion. I threw in a conditional that looks for Dragon Speak on the Mist Dragon.
And here is v0.17 and this is fully compatible with 0.16 as nothing major (like flags!) have been switched around.