It is not yet, Chillyfeez. I'm still working on finalizing the AI for the boss and midboss of the area, the events themselves are completely done, but I just need to get to the AI portions now. Since you have an already saved file though you won't be able to get the treasures lying around, but I'll just tell you what they are and you can hack them into your inventory (there is some really good stuff in there) when you reach them.
Also Treasure has been added to the Serpent Road to make exploration serve a bit of purpose (If you'd like to run back and get those, let me know and I'll tell you what they are so you can also hack them into your inventory)
I should hopefully have another update sometime today or tomorrow.
December 23, 2014, 01:08:15 am - (Auto Merged - Double Posts are not allowed before 7 days.)
And here is the next update! The biggest draw of this update will no doubt be the brand new bonus dungeon! This can be accessed as soon as you get the Airship and there are some NPC's which hint at its location throughout the game, so as always, pay attention to what the people have to say, just because one person says "Welcome to Kaipo!" doesn't mean someone else won't have something of interest in regards to the hack.
There are some caveats though that some may be unaware of... treasures are recorded in game by a dynamic set of bits and in a specific order. Because of this if you picked up the new treasure's indexes from elsewhere you won't be able to get them in that same save file, as the game will think you've already picked them up, but if that happens just let me know and I'll tell you what should be in it and I imagine that since this is still a beta, that the audience is mostly hackers so they can hack the items into their inventory.
Of other great note is the way that Break Skills have worked is now completely changed. Before this patch they were an instant cast attack which had a good chance of missing and dealing poor damage to foes while decreasing stats. Now they are a charged Weapon Attack which normally deals greater damage than your normal attack with a good chance to hit an enemy while decreasing their stats.
In addition there are now four chests in the Serpent Road, but like with the bonus dungeon, these chest indexes will likely be collected in a decently progressed file.
Much of this patch's preparation has been in regards to the new dungeon and that required extensive testing.
Now the new NPC's in the bonus dungeon are older NPC's that have been repurposed and will have been deactivated in any file past Mist Village. To activate them (and actually do the new challenge dungeon) you will need to do a little hacking...
At 7E:12E0 you will want to add 30 to the value at 7E:12E5 to activate the new NPC's which had been deactivated long prior to this.
I realize those are lots of caveats, but with this fairly difficult NPC and treasure system I have no choice but to use these fairly cheap methods for those who are continuing the hack.
With all that aside do enjoy! For those who are starting fresh, please let me know if you do reach the new dungeon or the Serpent Road to see if the treasures are attained properly.Final Fantasy IV: Combat Boost! v0.10
(And just in time for Christmas too!)
December 26, 2014, 08:59:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Through another test playthrough I realized that I gave OctoMamm the incorrect battle script and was using a script that wasn't meant to be seen for a Long time and was nigh unbeatable.
This patch also adds Enemy Criticals, Rebalanced Poison, Rebalanaced Petrify, and a new weapon that can be acquired in the Serpent Road. I will go into more detail when this update releases proper, we're not quite there yet, but I wanted to get this out ASAP when I realized that blunder I had made with OctoMamm!Final Fantasy IV: Combat Boost! v0.13