[PS1]Ace Combat 3 Electrosphere: text replacement

Started by DragonSpikeXIII, January 31, 2014, 01:51:57 PM

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I just applied the patch for the first time, and I noticed the main menu is still in Japanese. Is that normal or did I do something wrong?


Yea, that's normal for v2.0, it'll be translated in the next version.



Hi, was just wondering if there's an ETA for the next version? Thanks.


Quote from: Alcahest on December 07, 2018, 03:50:15 AM
Thanks for your extensive detective work and all these details DragonSpike!

Here's the definitive investigative reporting on the subject, courtesy of Krishty. Turns out the difference wasn't just one file after all.


Thanks for the Shout-out, DragonSpike!

My set of extracted Ace Combat files always included a thumbnail handler for PSX TIM files which was rather clunky to set up. I have since improved it, packaged it with an installer, and uploaded it to my site: https://papas-best.com/timthumbnails_en

It doesn't handle *all* variations of TIM well, but it sure does the trick for Ace Combat. Huge thanks to weissvulf for providing me with test files!


Anytime, Krishty ;)

I wish that I, in turn, had updates as fresh or as interesting as yours in this here thread but I need to stay focused on getting the next release done.

Surprised to hear that none other than weissvulf lent you a helping hand with your TIM thumbnail handler. My project wouldn't be where it is right now if it wasn't for his patience and generosity two years ago. Shout out to him as well, good to know he's still around.

By the way, you didn't have to thank me here too, I AM monitoring your thread :thumbsup:



Quote from: DragonSpikeXIII on January 19, 2020, 05:05:53 AM
Yes, it is.
I know it's the usual question of which you must be bored to death by now, but is there any even rough estimate to completion?
I'm asking because I've been holding out from playing the current version in hopes of the new one but if it's very far away I'd just play the current build.


Quote from: Canzah on January 24, 2020, 06:51:01 PM
I know it's the usual question of which you must be bored to death by now, but is there any even rough estimate to completion?
I'm asking because I've been holding out from playing the current version in hopes of the new one but if it's very far away I'd just play the current build.

The only people who have been bugging me are the same rats who tried to play me and steal my files a while back. So I'm not bored, I'm living rent free! :laugh:

Now, to answer your question, there's no estimate of any kind whatsoever. But if I were you, I'd wait. Try v2.0 for a few minutes, you'll see what I mean.


Ive been holding off and waiting for v2 as well... if you don't mind, what's left to do?


Howdy, any updates on this? Hope it's still kicking.


Quote from: Canzah on July 16, 2020, 01:31:53 AM
Howdy, any updates on this? Hope it's still kicking.

Yeeeaaaappp, still chugging along.


- Project Update - (as posted on my Project Nemo's Twitter page)

we're in the final stages of checking and fine-tuning the script. I had said back in late 2018 that the script was finished then, but the more I played it, the more issues I found. After two years, I believe it to be (almost) up to snuff.

also managed to translate the credits scroll and make it look decent this time but no success with the BGM fix for M27 and M29, so we may have to release it as "beta" because of this after all, despite the community voting in favor of waiting for a finished release back in 2018;

similarly to the previous point, the lack of success on the hacking front means the subtitles for the "Controls" menu will remain in Japanese. The menu is still perfectly usable as the original game used a lot of English already;

I've also dropped the patch for the AppenDisc due to difficulties in transcribing some parts of the audio from the Original Movie, and also waning interest on my part, but I may still release the fansubbed video separately at a different date once the issue has been resolved;

we have also prepared translations for some of the game's extras, to be included with the patches. "The Analysis of Fighters," translated by @Task_Force23 , is already up on the AC wiki --> https://tinyurl.com/y6cds8kd , courtesy of @Azekthi ;

Lastly, there is still no set release date, but I'm positive the new patches will be released this year.

Thank you all for your patience in this regard, I really appreciate it.

- DSXIII, Team Nemo


Thanks for the update DSXIII, godspeed on finishing this project !


Well, I am posting this message without any hard feelings, but rather just disappointment from Team-Nemo's part.
As some of you already know, I am working with my team on the Ace Combat 3 game to translate it into English, Spanish and Italian. We are currently not collaborating with Team-Nemo, we are two separate different teams. Nonetheless, I published my ac3-tool, which is needed to compress some of the game files, to help Team-Nemo out, since they had no way to recompress the game's data.

Yesterday, when I discovered the original game's script and I tried to track down the source, I stumbled across the Twitter account of Team-Nemo and I also saw their recent announcement about a *BGM fix*.

In January we sent out a test patch to our testers, the patch in question contains the fix mentioned above. Unfortunately, because of a genuine mistake, the link for the Italian patch was available to everyone on a Discord server, for quite some hours. I managed to remove the link later on, but anyone could have downloaded it. It's not a big deal if someone were to download the patch before its official announcement\release, as long as its contents would be used appropriately.

Few days after the link has been posted, Team-Nemo announced the following on their Twitter account (here few copies for future reference):


...and then they announced that they managed to "finalize" the fix:


Yesterday I checked the fix, and with disappointment, I found out the code used in Team-Nemo's fix is identical to ours, which was written by our team member, SolidSnake11. I tried to contact the team by sending them a private message. But, alas, I discovered that both I and SolidSnake11 have been recently blocked from Team-Nemo's Twitter account (we have no idea as to why we have been blocked in the first place).

I have not seen any contact information on their website and the only place I knew where I could try to reach them out, is romhacking.net.

Today, however, I found out that the file has been removed from their Twitter page. Nobody got in touch with us and there is only a very vague explanation of what happened. There aren't many people working on this game, they choose to not contact us for any clarification, we would be very grateful if we could at least know how our files were obtained.

Their release contained a README file:


____ ____ ____    ____ ____ _  _ ___  ____ ___    ____
|__| |    |___    |    |  | |\/| |__] |__|  |     ___| 
|  | |___ |___    |___ |__| |  | |__] |  |  | ®   ___|
____ _    ____ ____ ___ ____ ____ ____ ___  _  _ ____ ____ ____
|___ |    |___ |     |  |__/ |  | [__  |__] |__| |___ |__/ |___
|___ |___ |___ |___  |  |  \ |__| ___] |    |  | |___ |  \ |___

BGM fix for missions 27 and 29


This BIN file changes the background music for Mission 27 "Claustrophobia" and Mission 29 "Betrayal" to the tracks listed in the Direct Audio.

Mission 27: Mind Flow -> Defiled

Mission 29: Mind Flow -> The Execution

=== === ===


1) Download CDMage
2) Open your AC3E Disc 1 image file, then click on "Track 1"
3) Right-click on ACE3.BIN, then click "Import" and select the ACE3.BIN file from this download.

=== === ===




I tried to reach out @VDINST_Rythus to comment the incident, I am sure he will help us and shed some light. Now Team Nemo are blaming their "anonymous" source, as if they didn't know where it came from. Next time, please, drop us a message first.

I don't want to sound too harsh for this incident, we all have a life to carry on and there is no reason to fight over any videogame, however, at least we want an explanation and apologies from Team Nemo.


I'll get straight to the point and tell you in no uncertain terms that nobody here, me, Team Nemo, or Rythus, went out of their way to go to you, or people you trusted with said files, to get them and release the fix as ours.

As for the fact that I didn't reach out to you, and why you're blocked on my twitter, those go back to reasons that have nothing to do with this and I think you know why (but that's neither here nor there). But of course I took the time to make things right (investigate and remove the file ASAP) as it was my responsibility.

Also, I'm the one who made the readme file and credited both the anonymous source, the one who came to me saying they could help me in changing the music for those missions, and Rythus, who I've actually known for years, and who I asked to help me with beta testing the supposed "BGM fix" as I call it.

I don't appreciate some lowkey insinuations I saw in your post but I do appreciate you keeping a level head despite all this, all things considered, something that almost happened to my own project years ago and that could have ended like this or worse. It's not the first time fan-translators have had to deal with this sort of thing and it very probably won't be the last, from the looks of it.


Your reply is very discouraging, you are not the victim here, please don't play that part.

Back in 2018, you thanked us for the tool, I believe we were in good relations after a rough start, but now I realise you edited the article and removed that part later. This kind of revisionism isn't doing any favour to you, I don't get why such resentment.

For this incident you have been less than transparent, when I tried to contact you I haven't mentioned the fix was ours. I only expressed the willingness to chat with you about that.

How you were able to investigate if you didn't know the fix was ours?

Do you still refuse to apologise? Please apologise at least to SolidSnake11, he dug into the game and wrote that code and never got in touch with you in the first place.

I am very sorry to hear you are the subject of fishy people that want to spy on you, nobody has come to us in any suspicious way, even the testers...

By the way, you forgot to remove all the links to the file, there is still one active, please take it down.


Trying to link one completely unrelated event from 2018 to another from 2021? Yes I was thankful then and still am, and I agree that we did have a rough start (that's the problem). If you'd like clarification on this, then PM me and I'll answer this time, I'd be happy to clear it up after all these years.

About what transpired with the BGM fix, I've taken the proper action and provided my best answers to you. Adding questions on top of questions and requesting apologies from me or my team (most of which isn't even active anymore) isn't a course of action I agree with. Like you said, we all have real lives to worry about, and I'm not going to keep pointing fingers and keep delving into this any further. I understand how serious this is to you, but consider this my last post on the subject, I'm moving on.