11 March 2016 - Forum Rules
Started by DragonSpikeXIII, January 31, 2014, 01:51:57 PM
Quote from: BRPXQZME on January 31, 2014, 09:55:27 PMWhat we have found, thanks to esperknight, is that a lot (all?) of the in-game text is in images. So, any ability to make text look good at small sizes would be helpful, and being able to program something that'd put the text into those small sizes in the proper formats and all that would also be very good (there are at least hundreds of lines; you do not want to be doing this in Photoshop, I think).I'd also be the first to admit that my first pass translation was pretty dull and possibly incorrect in spots, if passable (it was like four or five years ago, and double translation was a goal; throw me a bone, here!). I haven't had the motivation to go back and spice it up, but the text could really use editing for style... most probably space, too.
Quote from: Pennywise on January 31, 2014, 10:33:55 PMWell, theoretically I suppose you could replace all the images with a blank template and put normal text over it. At least that eliminate the need for an image editor, but still a lot of work nonetheless.
Quote from: esperknight on February 01, 2014, 05:01:43 PMHey all I apologize as I forgot about this... well... I remembered sometimes and then forgot again... what happens when you jump from project to project and easily distracted...I've thought about it off and on though and my idea was we come up with a format (either individually named text files named after what image you want it used for or possibly a largish text file which denotes what block it's used for) and then a program would read it in and spit out images based off that. My idea was to create a C# program that would just use whatever font was designated and then just put text on a BMP and be done with it. Then if there's a command line TIM file creator, just feed it into that. And then just recompress it and all that good stuff. I know my decompressor still seemed to miss a few so I'm sure we'd have to track it down but at least 99% of it's known with what I did so a recompressor shouldn't be too hard (I say this now...). This can be something I can look into but just don't let me forget But if someone would like to do it I wouldn't mind assisting them in anyway I can.
Quote from: Dashman on February 02, 2014, 06:09:02 AMHm... wait, what you want is a program to create images containing the text? That's what we've been doing in the SRW GC translation project. I can modify one of the Java applets to do what you need if you give me some examples of the format you want.Converting the images to TIM, extracting and reinserting them would be on your hands, though.
Quote from: DragonSpikeXIII on February 02, 2014, 08:06:29 AMHere's an example of what I think are subtitles for the in-game cut-scenes. https://picasaweb.google.com/lh/photo/KGmhkw6pe2IbrsvQC7v1j9MTjNZETYmyPJy0liipFm0?feat=directlinkThere's about 5 or 6 of these TIM files. No idea how to find the hundreds of lines during the pre-mission and post-mission segments though, maybe someone more knowledgeable can help with that.
QuoteOkay, I have some questions:1) Are all the images you plan on editing this size (256x256)?2) I'm surprised the image is a jpg file, is this what you got originally? Does the program have to output images like this one (black background) or png images with transparency?3) I've checked a video on youtube and I've noticed most of the lines are displayed in black over white bg, did you get anything like that or is the text color converted by the game somehow?It looks like the game displays lines of text as the dialogue advances, so we have to respect the line height and the number of lines per image.
Quote from: Bob Liu on February 02, 2014, 05:48:14 PMAre subtitles in games displayed in pictures always because im getting confused with replacing text on a fist of the north star game, I found the text replaced it but it still displays as japanese ingame. Would the subtitles here be text or an image because im confused, I'd love to play this ace combat game since the overseas release was butchered so good luck on your progress.
Quote from: Dashman on February 02, 2014, 10:05:03 PMOkay, give this a try:https://dl.dropboxusercontent.com/u/144016034/AC3_Text_Editor.jarIt only works with png files, but I've noticed you can extract the TIM files as png, so you shouldn't have much trouble with that.I think it's pretty self-explanatory, but here's some basic instructions:1) Browse for the original image file (png) that you want to translate2) Write the translation in the text area, choosing the appropriate font and background color3) Browse for the folder where you want to save the translated texture (don't use the same as the original!)4) Change the filename if you want to (which I think you don't) and click on "GENERATE".The text in the preview is gonna look like text for ants, but I only put it there to check if you had room left for writing, so you'll have to bear with it.
Quote from: Scio on February 02, 2014, 10:37:23 PMNo, they're not. It's very uncommon to have all the subtitles as images, because that would be an herculean effort by the programmer - and programmers don't triffle with those things.Anyway, your problem may be that you changed one of the instances of text, but the same phrase may appear in other places in the game as well.
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