11 March 2016 - Forum Rules
Started by some random dude, January 17, 2014, 06:34:01 AM
Quote from: Mauron on January 17, 2014, 12:31:02 PMNext to the "update" button, there is a button labeled "Write Mem."Update saves the changes to the command you are currently editing. Write Mem. sets the event to a ready to save state. Save in the menu will save the actual file.
Quote from: some random dude on January 17, 2014, 06:34:01 AManyway to the point, Most important question first.1:how do you decompress Chrono triggers graphics?i know its done via Temporal Flux, but i don't know any of the offsets and stuff. i looked online but most data list i found just gave me headaches.and What program do you edit the File with after they been decompressed?i got YYCHR, but it seams to ignore the file when i load it. (though could be cause i have no clue about the offsets)What sprites i need to be able to edit:all PC's, all NPC's, all Enemy's/bosses.tiles isn't required (though statues would be nice.)2: is there a way to change color palette's with in Temporal Flux?i know i can change colors in SNESPal, but i want to be able to choose between the In game palettes.Like LARA and chrono's mom use the same sprite but different palette.is it possible to use something like, for Example Frogs palette for a NPC or Enemy? (frogs palette on LARA or something)3:is it possible to change witch sprites the enemy uses, but not changing how the enemy acts. (not the same as decompressing)i know how to replace an enemy with another, but say i want to use the green IMP enemy with its attacks & stats, but using the Prison Guard enemy graphics.so it looks like a guard, but fights like the Imp.(yes i am aware there is errors if they lack a specific animation, but il tackle that as it comes)
Quote from: some random dude on January 17, 2014, 06:34:01 AM(i'm reusing this topic, mind as well putt all my questions in one place.)2: is there a way to change color palette's with in Temporal Flux?i know i can change colors in SNESPal, but i want to be able to choose between the In game palettes.3:is it possible to change witch sprites the enemy uses, but not changing how the enemy acts. (not the same as decompressing)
Quote from: Mauron on January 21, 2014, 06:36:05 PMWhat's one of the addresses you tried?I tested 200000, and it worked properly.Also, what does the status bar say after you click the decompress button?
Start End Type Compressed Name Date200000 200EBC GFX Y "(AA) PC, NPC and Enemy Graphics" 2007.06.29
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