(i'm reusing this topic, mind as well putt all my questions in one place.)
anyway to the point, Most important question first.
1:
how do you decompress Chrono triggers graphics?
i know its done via Temporal Flux, but i don't know any of the offsets and stuff. i looked online but most data list i found just gave me headaches.
and What program do you edit the File with after they been decompressed?
i got YYCHR, but it seams to ignore the file when i load it. (though could be cause i have no clue about the offsets)
What sprites i need to be able to edit:
all PC's, all NPC's, all Enemy's/bosses.
tiles isn't required (though statues would be nice.)
2:
is there a way to change color palette's with in Temporal Flux?
i know i can change colors in SNESPal, but i want to be able to choose between the In game palettes.
Like LARA and chrono's mom use the same sprite but different palette.
is it possible to use something like, for Example Frogs palette for a NPC or Enemy? (frogs palette on LARA or something)
3:
is it possible to change witch sprites the enemy uses, but not changing how the enemy acts. (not the same as decompressing)
i know how to replace an enemy with another, but say i want to use the green IMP enemy with its attacks & stats, but using the Prison Guard enemy graphics.
so it looks like a guard, but fights like the Imp.
(yes i am aware there is errors if they lack a specific animation, but il tackle that as it comes)