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Author Topic: Phantasy Star II : resurrecting Nei ?  (Read 29453 times)

etony33

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #40 on: January 15, 2014, 03:03:15 pm »
Put 4E71 4E71 4E71 at address 0xb1c6. I tried, it works.

But Nei is now mandatory. To make it optional is much harder. I'll release it when I'll have implemented a way to get the special item.

Thanks. You're a genius. And I see no reason, story-wise, why Nei SHOULDN'T still be mandatory. In fact, I see no reason, story-wise, why the Clone Labs weren't able to revive her in the first place, since they had no problem doing it up until that point.

tryphon

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #41 on: January 15, 2014, 03:15:37 pm »
I think I have read somewhere (maybe in this thread) that Clone Lab Grandma says in fact something like "half of the genes has been lost", and the English translation was inaccurate.

Hence the dialog I added :
Quote from: Grandma
Welcome to the Clone
Labs! Who would you like
to have returned to you?
Ahh, the one called Nei?
I see her DNA data is
incomplete and I normal-
ly can't do anything.
But I see you have
GENOME; I can try to
synthetize missing data

As for Nei carrying guns, it's likely doable but it's questionnable :
- there are already two gun users, one more would be too much
- she's not strong, and would have difficulties carrying an heavy load

But for now, my main concern is : how to bring the resurrecting item in the story ?

Avster

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #42 on: January 15, 2014, 03:58:17 pm »
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« Last Edit: August 14, 2021, 06:36:11 pm by Avster »

etony33

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #43 on: January 15, 2014, 04:01:23 pm »
But for now, my main concern is : how to bring the resurrecting item in the story ?

Perhaps talking to someone three or four times can get them to give it to you. Having it be in a chest would be too easy. Maybe that guy near the control tower in Piata (considering you'd have no reason to go there anyway prior to fighting Neifirst) could say his normal line the first few times, then "Why do you keep bothering me? What do you want?", then "Yes, I have the GENOME. It can help synthesize data if genes are ever lost in the Clone Lab, which would prevent people from being brought back to life. I don't really have any use for it, though, so I guess you can have it."

Avster

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #44 on: January 15, 2014, 04:41:44 pm »
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« Last Edit: August 14, 2021, 06:36:08 pm by Avster »

tryphon

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #45 on: January 15, 2014, 07:36:05 pm »
These are some good ideas but : who has created Nei and Neifirst ?

Avster

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #46 on: January 15, 2014, 08:27:13 pm »
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« Last Edit: August 14, 2021, 06:35:38 pm by Avster »

etony33

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #47 on: January 16, 2014, 06:04:07 am »
Maybe that guy in Piata IS that scientist. And really, unless they are told to do so, how many veterans of the game are going to talk to a random guy in Piata more than twice? Make it a challenge. Say "Nei CAN be resurrected, but it's up to you to figure out how!"

Of course...you know that somewhere, maybe at PSCave, someone's going to start a thread saying "How do I resurrect Nei in tryphon's hack?", and someone will answer it.

I am personally shocked that no one has come up with a way to alter the code to have Nei stay in your party until now. Even in Numan Revolution, which was a complete makeover (and whoever did it had incredible skills), you had to input a Game Genie code.


OR, and I just thought of this, but I don't know if you can work it in or not...maybe Shir can steal it from a Clone Lab. Make it so she steals a Monomate, like, 99% of the time if she successfully steals, to make it incredibly difficult to get the Genome.
Regarding Nei and guns, I think that would decrease the difficulty level a bit too much. Having Nei and Rudo mowing down robots with Pulse Vulcans would just make it too easy. Having Nei actually INCREASES it late-game if she is mandatory. It's a bit of a trade-off. But that's just my opinion.
« Last Edit: January 18, 2014, 11:11:49 am by etony33 »

Avster

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #48 on: January 19, 2014, 02:19:10 pm »
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« Last Edit: August 14, 2021, 06:35:30 pm by Avster »

tryphon

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #49 on: January 19, 2014, 04:53:58 pm »
The hack I implemented can be set active whenever you want after Climatrol. I'll describe how it works if you're interested.

I'm currently hacking the game precisely for the needs of a translation. I have coded a way to bypass the limited dialogue length.

I'm looking for a way to enlarge the dialog window, then I'll try to implement a VWF.

Avster

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #50 on: January 20, 2014, 08:33:56 pm »
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« Last Edit: August 14, 2021, 06:35:21 pm by Avster »

tryphon

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #51 on: January 20, 2014, 09:15:58 pm »
I'm afraid VWF is too difficult : there's almost no place in VRAM.

I'm changing the display of menu to add more space for names, items, and techniques.

Kite_AM

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #52 on: April 16, 2014, 12:43:36 am »
Tryphon, are you still working on this? I would like to use your hack c:

tryphon

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Re: Phantasy Star II : resurrecting Nei ?
« Reply #53 on: April 16, 2014, 01:59:07 am »
It's paused for the moment : I'm busy with Phantasy Star Generations 2 translation.