I have made a great deal of progress with the help of Tony K and others in determining the Offsets of PS2.
I'm currently studying the ROM (partial dissassembly, using Ida), from another point of view (I work on dialogs, trying to bypass some size limitations, and events, trying to modify slightly the flow of the game in order to make a decent Nei resurrection ; doing this, I try too to include custom items).
You could spare me some time sharing these offsets. Would it be possible?
I have too some infos to share, it's likely I will find sooner or later how to add a technique to an item. I can have a look at how the TP and HP are computed.
January 09, 2014, 08:49:47 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I have found where the program computes the new max HP and max TP (and also all other stats).
The part of the routine is located from 0xF3A0 to 0xF3BC (in the same routine, all others stats are updated).
Basically, it looks for a value in a table (starting at 1619E, with offsets according to character), then compute a random multiplier between 0.5 and 1.5, and multiply the value by this multiplier. Then add it to the current stat.
Do you want to remove this random multiplier ? For all stats ?