I just released a hack which lets you start the game (you can play with zsnes and snes9x but not bsnes). I also added in the version3 title and ingame music. Perhaps, a v4 with lap review, ending music will follow:http://z9.invisionfree.com/bszelda/index.php?showtopic=1557&st=0&#last
Patch should work on all weeks, non-headered version (sfc).
Tracing the remaining music changes is hard, since I need to compare the original music with code left out in this BS version. Means I have to play through the original and the BS game until the point where the music change comes.
The game itself behaves strange: you have a long title screen cascade, then a lap preview, then a practice and then you finally can play the challenge. But this is how it is meant to be, check this original play video on satellaview:https://www.youtube.com/watch?v=47URS--zz78
I recommend zsnes to accelerate the non-play parts. Also anybody interested to advance the game further is of course welcome (more music tracks enable, bsnes compatibility, whatsoever missing).
November 06, 2015, 07:24:54 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright, turned out that each week needs an own patch. Sorry for this.
Alright, here's the new (inofficial v4) patch:
(added bsnes compatibility, time and ending tracks):http://bszelda.zeldalegends.net/stuff/Con/BS_F-Zero_GP1.zip
There still needs some correction to be made, esp. in the internal header (sram is 128 kb). Tried to change that too but then the game crashes. Also the music could use more work esp. during the preview. My part on this however is finished.
I also transmitted the file to the rhdn database, it's currently in queue status