Namingway Edition is still coming. I'm adjusting the EXP and GP of all enemies. Since I have the "il" digraph in there, maybe I should real quick change the currency to gil too. A few things that can't be done at the moment: 1. Twin Magic's casting time. I don't fully understand how it works, so it will be speedier in Namingway Edition compared to the original Japanese FFIV. 2. The stripping dancer. 3. The original enemy AI, which I think just consists of Asura casting Armor on herself, but I'm not sure.
For a couple of other notices, the original maps and chest graphics will never be put in, including the developer's room. And I'm not going to revert the title screen. Not sure when it'll be out, but eventually it'll come. Hold tight 'til then!
December 26, 2014, 01:15:10 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Happy Boxing Day! Looks like I couldn't make this release a Secret Santa Surprise like I wanted. But, here it is:http://www.bwass.org/bucket/ProjectII_v2-03.zip
- Fixed map bugs.
- Fixed typos. (No more "go to bed rest." :p)
- Project II: Namingway Edition is in, with the original enemy EXP drops, GP drops, HP, Strength, Defense, and Magic Defense. Magic Power still needs to be edited
, and I'm not sure that enemy MP was changed, but if it was, it's also outta my hands right now
. (Grimoire LD has informed me that enemy MP is equal to 1/8 of their HP, so MP has also been updated as a consequence of updating their HP.)
Edit - v2.03 has been accepted to RHDN!