That's bizarre, but should be an even easier fix. I imagine that will just be a matter of blanking out a "set speed" instruction that is likely unique to the "airship enters zot" routine (which I have disassembled before... If only slick productions was up right now...).
December 05, 2014, 02:56:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hey, Vivify -
Any thoughts as to why I can't seem to get Project II to patch to my ROM?
SNESTL keeps telling me: "No file cut! IPS2 size error."
I'm kinda baffled...
I'll work on the fixes on my non-project II ROM if I can't get it to work. Theoretically, if it works on a regular FFIV, it should work the same on PII.
December 05, 2014, 05:21:33 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, OK, granted, I can't seem to actually play Project II, but I am pretty sure I fixed the bugs by working on my regular ROM.This link
is for a patch that will only fix the problems with UO2.0. It will not add the whole cadre of User Options to a clean ROM. That means, though, that it should work on a copy of Project II v2.01.
The following should be fixed now:
- the glitch that caused the game to get out of sync when dashing is toggled at the end of a movement
- super speed when entering the tower of zot
- the ATB gauge not resetting back to max HP when fleeing a battle
Let me know if you guys find anything else I broke