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Author Topic: Project II: Final Fantasy IV v2.42  (Read 216362 times)

vivify93

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Re: Project II: Final Fantasy IV
« Reply #160 on: December 13, 2014, 01:09:48 pm »
Good luck. There is no room in bank 2. Like, none.
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Rodimus Primal

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Re: Project II: Final Fantasy IV
« Reply #161 on: December 13, 2014, 09:34:29 pm »
When some things are renamed, it leaves room for others, believe it or not. So, now what should we call this add on? Project II- Name Update?

Digitsie

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Re: Project II: Final Fantasy IV
« Reply #162 on: December 13, 2014, 09:54:20 pm »
Project II- Namingway's Revenge.

Rodimus Primal

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Re: Project II: Final Fantasy IV
« Reply #163 on: December 13, 2014, 10:40:36 pm »
I kind of like it  :laugh: :thumbsup:

Chrysologus

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Re: Project II: Final Fantasy IV
« Reply #164 on: December 14, 2014, 12:02:03 am »
Wow, you are working quickly, it sounds like! By the time I'm done playing my FFIII cartridge ;D, the classic and improved FFIV will probably be done! You all are the best. I have such fond memories of this game from when I was a kid, and it's still a blast to play it. (And the DS version!)

vivify93

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Re: Project II: Final Fantasy IV
« Reply #165 on: December 14, 2014, 07:48:23 am »
I was thinking Project II: Classic Edition. Namingway's Revenge is kinda cute, though!
All my life I've tried to fight what history has given me.

Rodimus Primal

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Re: Project II: Final Fantasy IV
« Reply #166 on: December 14, 2014, 08:39:13 am »
Either one works for me.  :thumbsup:

Digitsie

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Re: Project II: Final Fantasy IV
« Reply #167 on: December 14, 2014, 10:58:54 am »
To make it a little less gamey-sounding, how about the Namingway Option?

Rodimus Primal

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Re: Project II: Final Fantasy IV
« Reply #168 on: December 17, 2014, 12:48:44 am »
Project II - Namingway Edition!  :woot!:

vivify93

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Re: Project II: Final Fantasy IV
« Reply #169 on: December 23, 2014, 02:56:45 am »
Namingway Edition is still coming. I'm adjusting the EXP and GP of all enemies. Since I have the "il" digraph in there, maybe I should real quick change the currency to gil too. A few things that can't be done at the moment: 1. Twin Magic's casting time. I don't fully understand how it works, so it will be speedier in Namingway Edition compared to the original Japanese FFIV. 2. The stripping dancer. 3. The original enemy AI, which I think just consists of Asura casting Armor on herself, but I'm not sure.

For a couple of other notices, the original maps and chest graphics will never be put in, including the developer's room. And I'm not going to revert the title screen. Not sure when it'll be out, but eventually it'll come. Hold tight 'til then!

December 26, 2014, 01:15:10 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Happy Boxing Day! Looks like I couldn't make this release a Secret Santa Surprise like I wanted. But, here it is:

http://www.bwass.org/bucket/ProjectII_v2-03.zip

- Fixed map bugs.
- Fixed typos. (No more "go to bed rest." :p)
- Project II: Namingway Edition is in, with the original enemy EXP drops, GP drops, HP, Strength, Defense, and Magic Defense. Magic Power still needs to be edited, and I'm not sure that enemy MP was changed, but if it was, it's also outta my hands right now. (Grimoire LD has informed me that enemy MP is equal to 1/8 of their HP, so MP has also been updated as a consequence of updating their HP.)

Enjoy, everyone.

Edit - v2.03 has been accepted to RHDN!
« Last Edit: December 26, 2014, 06:22:43 pm by vivify93 »
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Rodimus Primal

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Re: Project II: Final Fantasy IV
« Reply #170 on: December 26, 2014, 03:22:29 pm »
Its still a Christmas gift nonetheless.  :cookie:

I'll have to check it out with your fixes after I get off work.

Grimoire LD

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Re: Project II: Final Fantasy IV
« Reply #171 on: December 26, 2014, 03:44:44 pm »
Magic Power is Spell Power, that can easily be edited by going to "Extras" and selecting "Spell Power". MP is also always 1/8 of an enemy's HP so there's no worry about that.

vivify93

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Re: Project II: Final Fantasy IV
« Reply #172 on: December 26, 2014, 05:07:09 pm »
Thank you for the info on MP, Grimoire LD. As for Magic Power / Spell Power, it seemed as though I could only edit whether or not an enemy had it, not the actual stat itself.

Edit - It seems I forgot to mention this anywhere, but Rydia and Rosa do have their original spell acquisition rates in Namingway Edition. That was the first thing I did after reviewing Rodimus Primal's alterations to Project II's nomenclature.
« Last Edit: December 26, 2014, 05:20:35 pm by vivify93 »
All my life I've tried to fight what history has given me.

Grimoire LD

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Re: Project II: Final Fantasy IV
« Reply #173 on: December 26, 2014, 05:37:49 pm »
Thank you for the info on MP, Grimoire LD. As for Magic Power / Spell Power, it seemed as though I could only edit whether or not an enemy had it, not the actual stat itself.

Edit - It seems I forgot to mention this anywhere, but Rydia and Rosa do have their original spell acquisition rates in Namingway Edition. That was the first thing I did after reviewing Rodimus Primal's alterations to Project II's nomenclature.

Ah, you need to press Tab to access the Spell Power, same with any of the Extras.

vivify93

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Re: Project II: Final Fantasy IV
« Reply #174 on: December 26, 2014, 06:06:30 pm »
Oh. Well, crap. I guess I need to go through the bestiary again and check to see which enemies have Magic Power. >.> I know a couple of them were changed pretty drastically, too.

Edit 1 - OK, I submitted the new version. For now, here's the updated Namingway Edition with the original Magic Power.

Edit 2- Oh, and Rodimus Primal, I did add you to the credits page, we're just waiting for it to be accepted.
« Last Edit: December 26, 2014, 08:36:29 pm by vivify93 »
All my life I've tried to fight what history has given me.

Rodimus Primal

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Re: Project II: Final Fantasy IV
« Reply #175 on: December 26, 2014, 08:43:54 pm »
 :thumbsup: I know. I can see it in the que. Patience is a virtue.

chillyfeez

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Re: Project II: Final Fantasy IV
« Reply #176 on: December 27, 2014, 02:30:28 am »
Hey, vivify - I see you just submitted a review for User Options. Thanks, by the way. It looks like at almost the same time, though, I was releasing a new version.
It's a pretty functionally significant change - turn deferring with x works much better than it used to. The zip contains a patch to be used specifically with ROMs that, like Project II, have already been patched with the previous version.
I think I'm at a point with it where I'm very satisfied, so this will probably be the last update you need to worry about for quite a while.
Ongoing project: "Final Fantasy IV: A Threat From Within"

Latest Demo

vivify93

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Re: Project II: Final Fantasy IV
« Reply #177 on: December 27, 2014, 03:04:16 am »
I saw that. I have v2.04 ready already with the new User Options, but I'm not going to release it for a while. I'll wait and see if anything bigger shows up before a new release.

You're welcome for the review. I thought if I'm using it, I may as well leave a review for it!
All my life I've tried to fight what history has given me.

Rodimus Primal

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Re: Project II: Final Fantasy IV
« Reply #178 on: December 27, 2014, 09:11:24 am »
Version 2.03 applied with Namingway Edition, I removed the header. Then readded it just to be sure, then used the "UO2_2 for v2_1 Patched ROM" patch and everything works great. I can say this is the most complete SNES version of Final Fantasy IV, IMO. 
« Last Edit: December 27, 2014, 03:18:48 pm by Rodimus Primal »

vivify93

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Re: Project II: Final Fantasy IV
« Reply #179 on: December 27, 2014, 05:37:04 pm »
Thanks, Rodimus Primal! :) That's the patch I applied to v2.04. If you all could just remove the header after applying the original patch, (and maybe Namingway Edition if you so desire) then apply User Options for v2.1 Patched ROM, you'd basically get v2.04 as it is now!

Thank you all for supporting me this far. :)
All my life I've tried to fight what history has given me.