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Project II: Final Fantasy IV v3.05

Started by FlamePurge, November 17, 2013, 11:31:11 PM

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FlamePurge




Final Fantasy II for SNES has a poorly-regarded English conversion; its script is subpar, and it censored and removed swaths of content. J2e set out to deliver a proper FFIV experience, but instead they made up many lines and lifted quite a few others from the official English translation; to top it all off, their script still leaves something to be desired.

Enter Project II. With Pinkpuff's FF4kster and the help of many friends over the years, this patch delivers a script that has been rewritten and tweaked from scratch, borrowing pieces from almost every English FFIV translation, in addition taking cues from Tomato's comparisons at Legends of Localization.

But why stop there? Dummied content has been restored; battle commands see vast upgrades; enemy item drops have been restored and improved; shop inventories have been updated; and many bug fixes and enhancements have been added.

Project II: Final Fantasy IV, a heartfelt labor of passion. Please enjoy it.





Features:
  • Rewritten script.
  • Restored missing content.
  • Updated title screen with proper game number.
  • Improved battle commands.
  • Reverted censored map graphics: the Baron dancer strips again and a guillotine is in the Tower of Zot.
  • Numerous bug fixes.
  • Sirens can be bought from the Hummingway Home.
  • Additional, optional appendices.
  • ...And much, much more.

ROM Specifications:
  • Final Fantasy II (v1.1) (U) [!].smc
  • Super Nintendo
  • English
  • Headered (1 MB; 1,049,088 bytes)
  • File SHA-1: C0E02B0F44CCA882C0AEE5C16FF41EDB6B79FA71
  • ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26
  • File CRC32: EE345FBD
  • ROM CRC32: 23084FCD

Modding Credits:

Want a modern take on terms and concepts, plus the original title screen and maps? Check out Final Fantasy IV: Namingway Edition by Rodimus Primal!
Check out and discuss my projects

BRPXQZME

Quote from: vivify93 on November 17, 2013, 11:31:11 PM
Please, enjoy the result of my blood, sweat, and tears.
>Your_tears_are_delicious.jpg

But this looks pretty neat.
we are in a horrible and deadly danger

Rodimus Primal

I really love this idea. I might take another stab at Final Fantasy IV again. I wonder though, why not just add your translation and bug fixes to the Japanese version? I know I thought of doing that to my hack :http://www.romhacking.net/hacks/1386/ but don't have the know how to make it work properly. I love the new title screen.

tryphon

I've never played FF4. It seems a good opportunity...

FlamePurge

Quote from: BRPXQZME on November 18, 2013, 11:22:10 AMBut this looks pretty neat.
Thanks, hope you check it out! :)

Quote from: Rodimus Primal on November 18, 2013, 01:58:32 PMI really love this idea. I might take another stab at Final Fantasy IV again. I wonder though, why not just add your translation and bug fixes to the Japanese version? I know I thought of doing that to my hack :http://www.romhacking.net/hacks/1386/ but don't have the know how to make it work properly.
There's a couple of reasons for this, actually; for one thing, despite my credits page on RHDN, I'm nowhere near as skilled a game modder as other people on this site. I can barely do graphics and text, to be honest! For another, it was FFII US specifically that I wanted to do this for. I've known for a long time that Kaoru Moriyama's FFII has a subpar script, and I wanted to set out and remedy this. Another reason was that I wanted to give FF4kster some free press with the Project, and it doesn't work with the Japanese version of FFIV.

Quote from: Rodimus Primal on November 18, 2013, 01:58:32 PMI love the new title screen.
Thank you; all credits for that go to Paladin of Paladinet.com! I have always liked the title screen in his mod. Wonder if I could convince him to port his changes to Project II's script. :P

Quote from: tryphon on November 18, 2013, 02:48:49 PMI've never played FF4. It seems a good opportunity...
I would be honored for Project II to be your first Final Fantasy IV experience. :D
Check out and discuss my projects

PresidentLeever

Looks good. Did you add a battle gauge?
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

FlamePurge

Quote from: PresidentLeever on November 19, 2013, 10:20:11 AM
Looks good. Did you add a battle gauge?
Unfortunately not; but it would've been a lovely addition!
Check out and discuss my projects

TheZunar123

I was hoping someone would get around to doing this! J2e is, in my opinion, atrocious. Not just the dialogue itself but the font looks icky. Besides, changing such iconic character names gets on my nerves so much I have to change them back to normal first chance I get.

There's just one tiny, itty-bitty detail that bugs me. There's a column of empty space on each side of the main text boxes that is never used in the original game and you didn't make use of it. For example, look at the bottom-left screenshot. See the empty space on the far left and right in the text box? That's what I'm talking about. I mean, why have that space there if you never use it?

Other than that, great work! I'll enjoy reliving this SNES classic like I always wanted.
Speedrunner and Let's Player.
www.youtube.com/ZunarSR

FlamePurge

Quote from: TheZunar123 on November 20, 2013, 08:45:52 PM
There's just one tiny, itty-bitty detail that bugs me. There's a column of empty space on each side of the main text boxes that is never used in the original game and you didn't make use of it. For example, look at the bottom-left screenshot. See the empty space on the far left and right in the text box? That's what I'm talking about. I mean, why have that space there if you never use it?
That's actually a part of the game's routine! I'm not that skilled of a hacker, so I couldn't do anything with it. I think it's there in case of over-scan issues on CRT TVs.
Check out and discuss my projects

Rodimus Primal

I'm suprised you didn't rename the items or spells. I know space is an issue, but Lit always bugged me as a spell name. I like the translation so far. It almost feels like a refined version of the US FFII so far.

FlamePurge

Quote from: Rodimus Primal on November 21, 2013, 11:47:27 AMI'm suprised you didn't rename the items or spells. I know space is an issue, but Lit always bugged me as a spell name. I like the translation so far. It almost feels like a refined version of the US FFII so far.
I did rename a lot, a lot of the items, actually. I just had them mostly fit in with FFIII US. Tonic, Potion, X-Potion, Tincture, Ether... Keep in mind this stuff was Cure1, Cure2, Cure3, Ether1, and Ether2 before. Are you actually mostly just asking me why I kept Lit and didn't change it to Bolt? My reasoning was, a lot of FF translations called it Lit back then, and I wanted to preserve that. It gives it a touch of uniqueness that is only found in translations of the era.

I'm glad you're enjoying it! Let me know if you find anything that could serve to be improved upon. :)
Check out and discuss my projects

TheZunar123

#11
Quote from: vivify93 on November 21, 2013, 12:56:59 AM
That's actually a part of the game's routine! I'm not that skilled of a hacker, so I couldn't do anything with it. I think it's there in case of over-scan issues on CRT TVs.
Ah, I gotcha. I knew old games did compensate for overscan, but I still don't see the point of having that extra space. Not complaining to you, mind, just ranting a bit about the original game.

I like how you used little double-letter icons (li, ll, etc.). It looked a bit weird at first, but upon getting used to it, it looks really good. I also enjoy it since I can put in Allison as Rosa's name. I just have to leave out one t in my name, since there's no tt icon. Oh well, it doesn't look horrible with only one 1.

EDIT: Bug report. The MagicMap and EyeDrops descriptions are just "D". This might also be for other items.

EDIT2: As I've played more of the game, I've noticed how weird some of the icons make options look. For example: Call. I personally think it would look better if it was spelled out all the way instead of with the ll. That might just be me, though.
Speedrunner and Let's Player.
www.youtube.com/ZunarSR

FlamePurge

Quote from: TheZunar123 on November 21, 2013, 05:22:45 PMBug report. The MagicMap and EyeDrops descriptions are just "D". This might also be for other items.
You didn't check the readme, I see! :P I outlined that in the "Left to Do" section. That's why Item_List.TXT exists in this version of the mod.

Quote from: TheZunar123 on November 21, 2013, 05:22:45 PMEDIT2: As I've played more of the game, I've noticed how weird some of the icons make options look. For example: Call. I personally think it would look better if it was spelled out all the way instead of with the ll. That might just be me, though.
I like it as it is now, but that's not to say I'm not going to undo it if I don't get enough complaints about it. Even then, I'd still be using the il / li / ll icons in places that necessitate it, like for the Recall command, and a fair handful of enemy names.
Check out and discuss my projects

TheZunar123

#13
I glanced over it, but I must've missed that little detail. Oops.

Using the icons when necessary is totally fine, I just think Call would look better if it was spelled out all the way, since it's right under White and Black.

Something else I noticed that could use a touch up: on the Status screen, you used the il icon in Will. I personally think it would look better if you used the ll icon instead. I also noticed some inconsistency regarding the il icon; you used it by default for Cecil, but didn't make use of it for Sheila (Yang's wife). Not a huge deal, just thought I'd point it out.

One more thing. This is probably me just being nitpicky, but I think you should change Rosa from a "Wh.Wiz." to a "Wh.Mage". Wizard implies a guy, right? Besides, Mage doesn't need an abbreviation, so in my opinion it would look better.

Lastly, I have a quick question/request. Once you finish with this game, is there a possibility of you doing something like this for Final Fantasy 6? I know it doesn't need a touch-up near as bad as 4, but there are occasionally spots in 6 where I think the dialogue could use a touch-up or where Slattery did a better job on with the GBA script. Not to mention the whole name-in-caps-by-default thing that bugs the tar out of me, as well as errors in naming (Fenix Down, Vicks, memebers, etc.)
Speedrunner and Let's Player.
www.youtube.com/ZunarSR

Rodimus Primal

Quote from: TheZunar123 on November 22, 2013, 02:47:51 PM

Lastly, I have a quick question/request. Once you finish with this game, is there a possibility of you doing something like this for Final Fantasy 6? I know it doesn't need a touch-up near as bad as 4, but there are occasionally spots in 6 where I think the dialogue could use a touch-up or where Slattery did a better job on with the GBA script. Not to mention the whole name-in-caps-by-default thing that bugs the tar out of me, as well as errors in naming (Fenix Down, Vicks, memebers, etc.)

Have you played this yet?
www.romhacking.net/hacks/1386

TheZunar123

Quote from: Rodimus Primal on November 28, 2013, 07:11:52 PM
Have you played this yet?
www.romhacking.net/hacks/1386
Actually, no. Nevermind then, ignore my request, this seems like it fits what I'm looking for. Thanks!
Speedrunner and Let's Player.
www.youtube.com/ZunarSR

FlamePurge

Oh, geez, I'm sorry; I had no idea you were still editing that post. I feel terrible now.

Quote from: TheZunar123 on November 22, 2013, 02:47:51 PMI also noticed some inconsistency regarding the il icon; you used it by default for Cecil, but didn't make use of it for Sheila (Yang's wife). Not a huge deal, just thought I'd point it out.
Well, I used it for Cecil because you can actually name him. If you noticed, I didn't use any of the il / li / ll icons in the out-of-battle dialogue, just the menu text and in-battle stuff. Since "Cecil" is a name variable, it counts as a menu item even when drawn in the out-of-battle dialogue, so it can display properly in dialogue because of that. il / li / ll all use the same hex byte as dual-tile encoding for the main game script; even if I wanted to insert them, it wouldn't work. In the Sheila example, it would show up as "Shetha" due to the il icon sharing the "th" DTE's byte. I hope this makes sense.

Quote from: TheZunar123 on November 22, 2013, 02:47:51 PMOne more thing. This is probably me just being nitpicky, but I think you should change Rosa from a "Wh.Wiz." to a "Wh.Mage". Wizard implies a guy, right? Besides, Mage doesn't need an abbreviation, so in my opinion it would look better.
I kept Rosa as a White Wizard because I felt she would be much wiser than a fledgling White Mage like Porom.

Quote from: TheZunar123 on November 22, 2013, 02:47:51 PMLastly, I have a quick question/request. Once you finish with this game, is there a possibility of you doing something like this for Final Fantasy 6? I know it doesn't need a touch-up near as bad as 4, but there are occasionally spots in 6 where I think the dialogue could use a touch-up or where Slattery did a better job on with the GBA script. Not to mention the whole name-in-caps-by-default thing that bugs the tar out of me, as well as errors in naming (Fenix Down, Vicks, memebers, etc.)
The Woolsey Uncensored Edition is a good patch, as previously linked, but if you want something closer to the Project's ideal, I recommend Stand Guard, which reinvigorates the vast majority of the text.

I was going to make a Project I and a Project III, actually, but the ideas fell through since I figure one could just play the GBA version of FFVI for its edited text; just get the European release, slap on the font facelift, the uncensored graphics patch, General Violence, color restorer, sound restorer, and maybe the Woolsey-Slattery Compromise patch if you're feeling festive.

Not so with Final Fantasy IV "Slowdown Glitch-fest" Advance. If people want to play something with the original-size sprites and original-style graphics, they're stuck with FFIV PS1 (Slowdown), FFII US (Terrible script, missing content), J2e's translation (Need I say more?), or the GBA game.
Check out and discuss my projects

TheZunar123

#17
The European version of FFIV Advance is much more polished, in case you didn't know. Glitches were fixed and plus it has a sound restoration.

I only wish you could somehow hack the SNES version to make the menus a little more polished. That's one thing that bugs me about FFIV that they fixed in the Advance version: how slow and clunky the menus are.

EDIT: I've tried out Stand Guard. While it does reinvigorate a bunch of the text, to me it feels like a spoof or a parody rather than just a script improvement due to how many liberties the script takes from the original. Also the character descriptions are very ugly and don't flow well. Granted, there are some nice things (the font is nice and the increased running speed is also convenient), but the Woolsey Uncensored patch is more what I'm looking for.
Speedrunner and Let's Player.
www.youtube.com/ZunarSR

FlamePurge

Quote from: TheZunar123 on November 29, 2013, 11:54:25 AMThe European version of FFIV Advance is much more polished, in case you didn't know. Glitches were fixed and plus it has a sound restoration.
Buuut it didn't fix any of the slowdown. Cecil's Dark is lightning-fast in the original, and tons, tons slower in the GBA port, for example.
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TheZunar123

True, but that slowdown also exists in FFVI Advance with one of Sabin's blitzes. I believe it's called Rising Pheonix? It's the fire one where a bunch of red Sabin clones fly around the enemies.
Speedrunner and Let's Player.
www.youtube.com/ZunarSR