Update:
Noob here working on my very first N64 Retexture Project. I need a little help with a few things regarding Hex Editing but I'll discuss it at the end of this post.
I'm using Phantom7's Hi-Res Texture Pack as a basis and replaced a few of the textures with the ones Disbala used for his Twilight Princess - Skyward Sword Texture Pack. I haven't played Skyward Sword nor Twilight Princess yet (I'm such a loser).
I've only retextured most of Kokiri Forest, a little in Lost Woods, Link's clothing and equipment, some parts of the HUD which I'd say is about 90% complete after two weeks of working on it. Screenies below.
WARNING!Bright textures used. Take time to stare at each of the A Link to the Past, Minish Cap and Wind Waker screenshots below. This will help you adjust to what you're about to see. This way, you won't damage your eyes.



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Okay, sorry about that. Here they are.
[You can click each image to increase its size a bit]

^ I like how the paint blotches become more obvious whenever you get too close to a texture, especially the tree bark here.


I know Kokiri Forest is supposed to look dreary. If ever I get my hands on all the textures found in Skyward Sword, I'll use the closest images to replicate the atmosphere of each area. With Disbala's texture rips, I won't get as far as Death Mountain

. With the bright textures I'm currently using, Kokiri Forest's background music fit very well.
If you look at the Great Deku Tree's leaves, you'll see those black silhouettes. I've yet to find that image in the dumped ones to edit it.




I made the texture for the Gossip Stone myself as there were no textures for it in Disbala's pack. I tried to imitate Skyward Sword's version as close as possible but this is the best I can come up with. I'm only using Paint.NET by the way.

^ I went as far as to bother retexturing the log tunnel interiors.


^ I managed to create a tunnel exit illusion with this one

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I even bothered editing the house entrances (below).


You can see it's actually link's bed.

Disbala's Texture Pack didn't have any sign board textures so I just added an Oil Painting Effect on Phantom7's version.

^ My version of the background trees. A collage of the Skyward Sword trees and plants.

^ The textures I used for the walls in the Lost Woods looked like the ones I should use for Kokiri Forest instead of the bright Faron Woods version.



^ I only like how his Skyward Sword boots version look like on him.
Okay, now here's what I need help with:
-Has anyone finally succeeded retexturing Link's stubborn bracer/gaunlet forearms, belt and his adult version's hair in the back? And also the NPC house interiors in Kokiri Forest?
-I know that his clothing textures are some sort of masks so using the actual Skyward Sword textures won't work as it will only darken his tunic. I've Googled about Hex Editing it and managed to make it work on the Debug version of OoT (ZELOOTMA). However, the offsets are different on the regular OoT ROM. I'd really appreciate it if someone can provide me the values I need to Hex Edit so I can change it to white.
It also appears that the HUD elements work the same way as Link's tunic - a somewhat pre-colored surface which can also be edited. I also need help locating those values in the ROM so I can use the Skyward Sword sprites I obtained and make its colors appear accurately in the game. The same thing goes for the Text/Dialogue Boxes.
-I also noticed how the textures on his large sword scabard gets inverted whenever Link's far from the camera - I can put up with that. What I don't get is the scabard tip. I found the two dumped textures for it but whenever I edit one, it looks messed up (grainy pixels) instead of the game just using the default textures. What's up with that?
So far that's all I need assistance with.
Please, please, please help me with this one. Google's hiding things from me/I don't know where to look at.