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Author Topic: Mario Gaiden: Making SMB1 great again. Assistance needed!  (Read 28210 times)

Jorpho

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Re: Mario Gaiden: an SMB1 Hack intended to be EPIC. Assistance needed!
« Reply #40 on: June 22, 2016, 08:01:01 pm »
Don't forget to make an off-site backup somewhere!
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w7n

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Re: Mario Gaiden: an SMB1 Hack intended to be EPIC. Assistance needed!
« Reply #41 on: August 02, 2016, 08:10:27 am »
Update time (finally)
So, what do you expect from this update? How about...
>New level data structure which allows much more freedom in editing (Level editor is in progress though)
>Scrolling in 4 directions possible!!
>Minor update: An ability called Speed Booster, which... wait, you know what that is. I'm yet to add the shinespark ability though.

No demo image this time, sorry.
If everything goes well, hopefully I'll get to release a demo course by the end of September. forget it
« Last Edit: September 16, 2016, 08:42:09 am by w7n »

Googie

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Re: Mario Gaiden: an SMB1 Hack intended to be EPIC. Assistance needed!
« Reply #42 on: August 02, 2016, 08:58:48 am »
If you need some levels done, feel free to contact me. I'm glad this project ain't dead, this SMB hack will be epic. :beer: 

Bahamut ZERO

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Re: Mario Gaiden: an SMB1 Hack intended to be EPIC. Assistance needed!
« Reply #43 on: August 02, 2016, 04:39:17 pm »
Omg. This project STILL LIVES!!!!!!!

I wish you the best of luck with your continued progress! You have no idea how happy I am to see that this is still in the works.  :D
Like Super Mario Land? Then you'll love my first completed Rom Hack: Maniac on the Run!

w7n

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Re: Mario Gaiden: an SMB1 Hack intended to be EPIC. Assistance needed!
« Reply #44 on: August 14, 2016, 08:29:57 pm »
A side note:
Since the game now preprocesses map data instead of reading it ingame, the amount of lag has been further reduced.
The original SMB game lags when there are 5 goombas on the screen(one of the laggiest enemy combinations) and new level data is being loaded, while here, (2A03 music + no IRQ) 5 goombas + 2 fireballs + player scrolling the screen produces no lag.

New powerup:
Ninja Mario(mostly a copy from that of Mario Adventure)
New ability:
Charge shot- Different suits have different charge shots, and exactly which projectile the player fires depends on the charging duration. Fiery Mario has only 1 charge shot: A fire wave which functions like Megaman's charge shot.

MasterGwonam

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Re: Mario Gaiden: an SMB1 Hack intended to be EPIC. Assistance needed!
« Reply #45 on: September 22, 2016, 12:34:50 am »
This is looking great man!

Madtheswag

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Re: Mario Gaiden: Making SMB1 great again. Assistance needed!
« Reply #46 on: June 14, 2017, 12:53:20 am »
Will the finished product be functional on an emulator? It seems like a pretty complex rom hack.

Other than that, nice job so far. :laugh: 
I run a Windows XP. What else?

cospefogo

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Re: Mario Gaiden: Making SMB1 great again. Assistance needed!
« Reply #47 on: June 30, 2017, 11:21:29 am »
Oooh this is great!
This project is still alive!
I am really amazed by this work!

C.
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w7n

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Re: Mario Gaiden: Making SMB1 great again. Assistance needed!
« Reply #48 on: July 01, 2017, 05:09:56 am »
An update of the IRL status so far:

I've currently in the first phase of setting up jobs about extracurriculum maths lessons, and so far I've been busier than before. Earlier, I expected to get back in April 2017 but I was horribly wrong. Probably by September 2017 I can continue work, because the summer vacation is the busiest time period for extracurriculum classes.
As of now, I'm in the starting phase of designing a level editor.

Will the finished product be functional on an emulator? It seems like a pretty complex rom hack.

Other than that, nice job so far. :laugh:
Do you mean functional on hardware?
Currently this ROM hack uses an arbitrary 'VRC7 4-screen' mapper for the 4-way scrolling, and this arbitrary setting is supported by VirtuaNES and FCEUX but not Nestopia and BizHawk.
However, since I might make this game into a general advanced SMB engine and probably deemed for mappers other than VRC7 as well, this problem may eventually be solved and I'll switch to a 2-screen mirroring. Although that means I have to rewrite the level loading routines again.
If one ever wants this to be functional on hardware he would need a VRC7 cart which is very expensive...

Madtheswag

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Re: Mario Gaiden: Making SMB1 great again. Assistance needed!
« Reply #49 on: July 09, 2017, 07:10:11 pm »
I was just asking if it would be functional on a standard nes emulator, or if we would have to install extra software on our PC's.

I'll be waiting until September! Good Luck! :thumbsup:
I run a Windows XP. What else?

salvadorc17

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Re: Mario Gaiden: Making SMB1 great again. Assistance needed!
« Reply #50 on: July 14, 2017, 03:55:01 pm »
The scrolling patch cause world to be overlapped, this is intended??

w7n

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Re: Mario Gaiden: Making SMB1 great again. Assistance needed!
« Reply #51 on: October 19, 2017, 07:37:48 am »
Notification for subscribers (also see top post):
This project is not dead. Unless this notice says otherwise or if 10 years have passed since this message was written (2017), this project is ongoing and will be hosted on RHDN (probably along with other sites) when released.
However, updates will not be posted on this page regularly anymore. If you wish to join, contact me.
This is not due to any grudge towards the site (I have mostly none).

By the way, the final release might not use VRC7 after all, but MMC5 instead, due to the more flexible options and my own chiptune skills (VRC7 is actually my weakest spot)
« Last Edit: August 17, 2019, 09:20:49 am by w7n »

Dr. Floppy

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Re: Mario Gaiden: Making SMB1 great again. Assistance needed!
« Reply #52 on: October 19, 2017, 04:53:37 pm »
Are you going to tweak the original engine to support MMC5's extra channels, or insert an entirely new sound engine?

CM30

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Re: Mario Gaiden: Making SMB1 great again. Assistance needed!
« Reply #53 on: October 19, 2017, 05:43:49 pm »
Glad to know this game isn't dead, it looks really good from what I've seen of it. Congrats on making a Super Mario Bros 1 hack to actually compete with Extra Mario Bros, one of those has been sorely lacking for a while now.

Still, where do you plan on posting updates about the project? Do you have a website or Facebook page or something?

Because I'd love to stay up to date with the game's development, but don't have any skills that'd help when it comes to actually working on a SMB 1 hack.
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w7n

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Re: Mario Gaiden: Making SMB1 great again. Assistance needed!
« Reply #54 on: October 20, 2017, 12:19:08 am »
Are you going to tweak the original engine to support MMC5's extra channels, or insert an entirely new sound engine?
I'm going to design the engine so that it supports more effects in FamiTracker. Currently, the VRC7 engine already supports a few important effects like fine pitch. If I use the less time-consuming MMC5, I could insert more effect like arpeggios (even the 0CC scheme arps) so that its sound quality would still be good enough.

Glad to know this game isn't dead, it looks really good from what I've seen of it. Congrats on making a Super Mario Bros 1 hack to actually compete with Extra Mario Bros, one of those has been sorely lacking for a while now.

Still, where do you plan on posting updates about the project? Do you have a website or Facebook page or something?

Because I'd love to stay up to date with the game's development, but don't have any skills that'd help when it comes to actually working on a SMB 1 hack.
If you want to keep track of the progress (or offer help), please contact me in PM.
« Last Edit: October 20, 2017, 12:24:20 am by w7n »

w7n

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Re: Mario Gaiden: Making SMB1 great again. Assistance needed!
« Reply #55 on: August 17, 2019, 09:24:56 am »
Update after a long time to show some progress:


And again... This project needs help. However, what we need NOW is somebody who can help code enemy behaviour. If you can help or know something willing to help, tell me ASAP!
I've been coding almost completely by myself thus far (with only a few helpers), and I really want to get this done before I get drowned with IRL issues.