11 March 2016 - Forum Rules
Started by w7n, October 08, 2013, 10:40:36 AM
Quote from: OneCrudeDude on March 20, 2014, 01:59:21 AM"Nepgear, HD Neptunia MK2"Is that by chance a reference to the Hyperdimension Neptunia games for the PS3?
Quote from: Bisqwit on March 20, 2014, 10:00:07 AMIs this a rewrite of the game or does it still use the same engine at the base?
Quote from: M-Tee on March 23, 2014, 12:52:30 AMHave you made a concrete decision in art style? Will you be keeping the SMB-style sprites? If so, you'll want to keep things consistent. ex. The boo in your boo effect screen has an outline, but the SMB sprites weren't outlined. So you're going to want to either move everything over to a new, SMB3-style design or edit the imports to match a SMB style.I'm pretty sure that these are just placeholder graphics anyway, just wanted to bring it to your attention if not.
Quote from: w7n on May 25, 2014, 06:06:26 AMProgress is not so fast...
Quote from: southbird on June 05, 2014, 10:15:55 AMa feature I actually like about Mario games is that they generally don't make me want to toss the controller at the wall.
Quote from: southbird on June 05, 2014, 10:15:55 AMTook me 2.5 years to get Super Mario Bros. 3Mix done, heh. And that was after I did a whole disassembly of Super Mario Bros. 3, which took a couple years by itself...You definitely have talent, lots of it. You clearly have a vision and you're following through with it. So that is awesome. I will note one thing; a while ago, earlier in this thread, you posted a video of a boss fight with a modified Bowser that took something on the order of almost 9 minutes to fight, with lots of hammers. Now, not sure if that was meant to be permanent or just a test of behavior modification, but I'd like to suggest not being so hardcore. And even if that's not meant to be final, this goes in general. A lot of hacks seem to make things hard for difficulty's sake, not with any particular gameplay balance. I saw you doing some pretty clever tricks dodging those hammers, but you had the benefit of likely having played your own code repeatedly non-stop to get good at it. A new player will probably find that frustrating, and will likely use savestates frequently to circumvent your game design. Especially since Mario has at best 2 hits (unless you're planning to modify that as well.) Your "super powers" might tilt the scales a bit, but if I run out of coins, does that mean I'm just screwed into (x) minutes of tedium?It's just something to consider... a feature I actually like about Mario games is that they generally don't make me want to toss the controller at the wall.
Quote from: Midna on June 05, 2014, 07:14:35 PMI don't know, the New and 3D Land/World series can get pretty fiendish sometimes...
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