11 March 2016 - Forum Rules
Started by FlamePurge, August 19, 2013, 03:19:43 PM
Quote from: Bregalad on August 20, 2013, 02:58:50 AMAre you sure this bug comes from map corruption ? I doubt they'd store the same map two times (once for the game and once for the ending).
Quote from: Lenophis on August 20, 2013, 12:24:04 PMVivify, after looking at these screenshots again, it almost appears as though the tilesets were changed, and not necessarily the maps themselves. Have you changed any tilesets for any maps that may have appeared unused?
Quote from: STARWIN on August 20, 2013, 12:38:18 PMWhile I'm not an experienced hacker, I can think of two approaches.1. Basic approach: set a graphics-related breakpoint that triggers when the corrupted tiles are chosen/drawn (not sure of graphics details). Have tracing on and backtrack the causality. If the amount of asm is too much to handle, try to get a similar trace from the unmodified game, and see where the logic path differs.2. Inferior approach: If you can save conveniently enough before the ending and if the savegames between your hack and the original version are compatible enough, you could try undoing hack components and re-finish the game to narrow down the cause. (I assume that savestates won't work for this, but not sure)I agree with the tileset point, worth checking. You could compare screenshots of corrupted/proper to see if the pattern itself changes.
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