I guess it's a good time for updates. After all, it's been like... whoa, more than a year since the last update.
It's been a tough year for us and our productivity has decreased significantly, but we're slowly coming back.
Stuff that has already been covered:
- VWF (mostly, there might be some issues with the way the game centers text in stuff like the scrolling intro text)
- All battle dialogue (in need of some editing)
- Most of the menu text (that is actually text), not including Robot / Character Library
- A considerable amount of bugfixing.
Here, have a screenshot that showcases at least the two first points:
Missions translation hasn't progressed much... or at least we haven't heard much of our translator lately. He's been known to disappear for a series of months and come out with a lot of stuff done before, so I want to have faith in him.
We're currently taking on two things in the game:
1) Editing graphics. This game uses SO many of them to write stuff in style. See the untranslated stuff in this screenshot?
All graphics. And that's just a part of it.
We got that covered, but it's going to be a lot of work.
2) Understanding the compression routine. Which we need because of MORE graphics. And the font, which is also graphics. Bring is currently having a lot of "fun" with it after implementing VWF into the game, so I guess he'll welcome any technical help (as I've been taking forever to look at some stuff he asked me to... sorry, man).
And that's pretty much it for now. Not releasing anytime soon, but we're getting there.
@Gohdan: Honestly, the best tools you can have are a hex editor and a tile viewer, no matter what you're dealing with. For the game you mention, you might be good with just the hex editor, lots of observation, some patience and basic knowledge of how SJIS text works in hex in comparison to ASCII.
I'd say first you'd need to get a minimum grasp of Japanese (katakana and hiragana) so that you're at least able to write some basic stuff with whatever means you're comfortable with (I'm lazy and use google translate). Then you can go extracting game files with GCRebuilder and search for the stuff you want to replace inside using the hex editor of your choice (MadEdit for me). If you're lucky and the game's text isn't compressed (and most probably inside Start.dol), then you can change stuff to your liking until the game doesn't decide to crash horribly.
Hope that helps.