11 March 2016 - Forum Rules
Started by Chpexo, August 12, 2013, 03:42:48 AM
Quote from: Chpexo on August 12, 2013, 03:42:48 AMOne main reason being that the game actually uses more than 256 tiles in a level.
Quote from: kuja killer on August 23, 2013, 05:40:10 AMUnless he's talking about "more than 256 blocks" for building the levels (megafle)The structure tabble window in megafleif so, he should be able to free up un-used ones, or any duplicates.
Quote from: kuja killer on August 23, 2013, 06:45:42 PMuh oh, your right. i didnt realize.They are all full. wow.There was 1 thing you could do, i tested it out, but it's not much help.on megafle, you'd open "SBD Editor" window.. click the button "convert to normal data"And it re-arranges all the blocks on structure table automatically to remove un-used and duplicates.I tested that on all the levels, and it doesn't give much back... here's the results when clicking that button once on all the levels, how many blocks it free's up.hornet - 0 | magma - 3galaxy - 4 | tornado - 2plug - 9 | jewel - 11concrete - 2 | splash - 0----------------yea that's a big problem, cant help you there because, 256 is the limit. MORE than just the level data would have had to be re-written to go past that, it's not worth it. I dont even do that on my game.sorry.
Quote from: kuja killerI have never realized until now, why there was a empty row on all the levels in this hack (at the bottom of the screen). The MM9 resolusition was 256x224. I seriously didn't know that all these years honestly, while the NES has 256x240 to my surprise.This cannot be fixed, unless there is purposely an extra row of tiles added, to every screen in every level, like trying to "fake" a row, that it's not noticeable compared to the original mm9 layout.Everything above or below that point, would have to be shifted down/up 16 pixels thus it will totally screw up the entire layout of the level design.The max limit is 256, like I said before, thus Tornado Man cannot be finished. It is impossible, because it uses more about 300 unique tiles (animated snow and rain tiles). I am afraid but it's the truth. It is pretty obvious, that Megaman 9 and 10 went beyond NES limits in some places.
Quote from: kuja killerAh, I thought so. What rock5easily did, was exactly what I thought. He added an extra row to the very top of the screenlike when he was comparing the first hallway for concrete between this and chpexo's rom. There's one extra row of leaves for the tree's at the very top of the screen.. in rock5's rom.
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